VGA 2009: Bungie explains lack of Halo 3: ODST DLC

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. HHere's what we learned from Bungie's Curtis Creamer about Halo 3: ODST.

Was there a decision made to have no DLC for Halo 3: ODST?

Well, that was something that we didn't really think we could do for ODST because traditionally all of our DLC has been about competitive multiplayer. That's something that we had the systems in place for. But, since Firefight is more based on the co-operative campaign mode, that was a technology that we hadn't built up to a point where we could add DLC to the game. It would have been too much of an investment to make that happen.

VGA 2009: Assassin's Creed 2 developers on DLC, third game

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jean-François Boivin, Production Manager on Assassin's Creed 2.

So you have already announced two DLC packs. Will there be packs after that? How are you filling in Chapters 12 and 13? Is there a Chapter 15?


You guys will find out soon enough ... there's nothing really announced yet as to anything that would support the next two DLCs. It will all make sense. [Ed. note: here's that announcement, and we're springing out of our seats]

What has surprised you since launch?

One of the things that is really cool is that right now, the numbers show us that 40% of the people are actually finishing the game. What that tells us is that people are really submerging themselves into the world of Assassin's Creed.

Where would you want to set Assassin's Creed 3?

That's something we don't even know yet ourselves. Right now we're just taking a break after shipping this game. But we're thinking about where this license can go, and we're working on concepts in the next few months.

Download the Metal Gear Solid: Peace Walker PSP demo

Here it is! If you can't access the PlayStation Store on your PSP, you can download the English language demo of Metal Gear Solid: Peace Walker right here. Make sure you have the latest firmware update on your PSP and at least 103MB of free space on your system. Connect your PSP via USB, extract the ZIP file and copy the NPUH90066 folder to your PSP's Memory Stick, under PSP/GAME.

PSN Thursday: Prepping for the holidays ... oh yeah, and Final Fantasy VIII

This will be the final "normal" PSN Thursday of 2009. Next week the update will occur on Tuesday, December 22, and there will be no update the following week.

Let's be honest, though, there's plenty of great downloadable games and DLC available that one week without an update isn't going to be that painful. For those who've been practicing their aversion to fun this year and are ready to accept joy, now's the time to check out some of this year's PSN titles like Fat Princess, Critter Crunch and PixelJunk Shooter. Also, today's update adds Final Fantasy VIII. Any other great downloadable titles from 2009 worth mentioning? Check out the full PSN update after the break.

Choose your platform to view the corresponding release list:

(Note: Continue past the break to view both release lists.)

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Mafia 2 coming before July 31, 2010

During the always thrilling Take-Two Interactive quarterly investors call this afternoon, the ever-elusive Mafia 2 received an almost, kinda sorta release date: Q3 2010. When applying Take-Two's Q3 dates to the Gregorian calendar that most folks on this planet use, we can infer that the game will arrive somewhere between May 1 and July 31. This isn't to say that the title is a shoe-in for release, though, with company CEO Strauss Zelnick saying the game is "scheduled to fall in our third quarter." Remember when Max Payne 3 was scheduled for release in Winter of 2009? Exactly.

Gallery: Mafia II

VGA 2009: Rocksteady's Paul Crocker talks Batman

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Paul Crocker at Rocksteady about Batman: Arkham Asylum.

So when are we getting real DLC?

We can't talk about DLC, I'm afraid. [Note: with the announcement of Batman: Arkham Asylum 2, if that indeed ends up being the name for the sequel, it seems highly unlikely that we'll get any more DLC for the first game. Rats.]

Well, that's not a no! What has surprised you all the most about the game since launch?

Well, for us we're just really happy that people liked it. We worked really hard to do the brand justice and to try and make a good Batman game. Obviously when you're working on something like that you're really inside a bubble, and you don't know what people really think. And the reaction has been quite cool, so everyone at Rocksteady is really excited.

Speaking about that reaction, how does it work for a developer on launch day? Is it like in the film industry where people get the box office numbers coming in right away? Are you getting sales figures? How do you know it's doing well?

In all honesty ... we look at websites. [laughs] I mean if some website says it sold X number of copies, we don't even know if that's true. I guess we're the last to find out. But we look at the reviews and read what people are actually saying about the game. The afternoon when all the reviews went live, we were all sitting in the office and it was just really exciting. If you get an 8 out of 10, you're like "Awww, that's bad" because the other ones were 9, you know? But we were seeing scores at 9 or more and it was an interesting afternoon, and quite a nice evening at the pub.

Take-Two boss thinks Grand Theft Auto 4 DLC was late to the party

Fielding a question on today's quarterly investors call regarding the performance of Grand Theft Auto 4's DLC double-header and the accompanying retail bundle – The Lost and Damned, The Ballad of Gay Tony, and Episodes from Liberty City, respectively – Take-Two chairman Strauss Zelnick admits, "Both we and Microsoft believed there was a big market for GTA 4 episodic content and some factors affected their performance." Calling the two companies' relationship "a historic, strategic partnership" – remember this? – and calling the episodes themselves "profitable contributors to the company," Zelnick nevertheless offered some insight into what his company could have done to make them even more profitable.

"Both were released significantly after the launch of the core unit," Zelnick says, referring to the April 2008 launch of Grand Theft Auto 4. "And therefore weren't able to leverage GTA 4's initial marketing campaign and initial launch fervor." With The Lost and Damned coming out in February of this year, some 10 months after GTA 4's initial release, and The Ballad of Gay Tony this past October, 18 months after the initial release, we'd have to agree that timing played an issue; the GTA 4 hype machine had worn off.

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Golgoth forced to find Toki HD publisher for XBLA

French developer Golgoth Studio captured our attention this October when it announced it was working on a complete high-def remake of the classic arcade game, Toki. However, today Joystiq learned that Microsoft has decided against publishing the remake itself and has invited the indie dev to find another publisher willing to put the game on its platform.

According to Toki HD producer Anthony De Sa Ferreira, the Xbox Live Arcade approval process only allows titles published by Microsoft or an approved third-party company. Following its submission, Microsoft told Golgoth Studio that Toki HD "did not fit with the current needs of Microsoft Game Studio," and suggested the developer contact another publisher. Golgoth tells Joystiq that it is in active conversations with multiple publishers and is confident the game will see life on the Xbox Live Arcade, saying an agreement may be only weeks away.

Ferreira believes Microsoft's approval process may have become more stringent in light of the recent high-profile success of original games on the platform, such as Shadow Complex. "I think it's too bad, because it's the independent studios who helped the XBLA to [meet] the success it knows today," he said, adding that not many indie devs can achieve such an impressive result as the Chair-developed title.

Gallery: Toki HD

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PBS recording, airing Video Games Live concert in 2010

The always enjoyable Video Games Live concert series will have a performance taped and shown on PBS stations next year. The recorded performance will occur February 5, 2010, at the Lakefront Arena in New Orleans. Tickets, which start at $15, go on sale Friday, December 18 at 10AM CST (check Ticketmaster or call 800-745-3000).

We contacted VGL Executive Producer Tommy Tallarico to find out about special guests for this televised concert. He told us that the performance is still in the early planning stages and wishes he had more to share. Tallarico explained, "The only thing I could really say for sure right now is that we are not only going to have special guests from the gaming world -- game composers and game designers from around the world -- we're also going to have special musical guests and celebrities not from the gaming world, but who are very well known and fantastic performers."

For the rest of us not near Mardi Gras land, the concert will begin airing in June on your local PBS station and a DVD/Blu-ray version will be distributed worldwide. All of this sounds like a very clever way for PBS to attract a younger demographic. Also, if you attend the taped concert, make sure to dress business casual. Greasy gamers in T-shirts and jeans don't make for good crowd shots.

VGA 2009: Tony Hawk talks disappointing sales and future plans

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Tony Hawk about Tony Hawk Ride.

You've been very vocal about the negative reviews of the game. What made you want to strike back?

Because I feel like a lot of people ... not just bad reviews, but some of them were just mean-spirited. You know what I mean? I felt like that wasn't fair to us, and it was also turning people away from even trying it. I feel like it's not for everyone, but try it! I see kids love it. I see parents that take to it and really enjoy it, and I just wanted a fair chance for people to try it objectively. When I see people just coming down on me personally, that got me going and I was frustrated with it.

But at the same time, I'm totally proud of it, I love the game. I spent two years of my life getting it going, and it was my idea ... I brought it to Activision. For people to say "Oh, you just stick your name on the game and that's it," that's not what it is at all.

The sales figures came out and they were disappointing. Do you think Activision will keep going in the same direction with this game or will go back to the old Tony Hawk?

I don't know, I guess that remains to be discussed. I really feel like the board is a good device, and we can make more games based on it. I really want to do that. This wasn't a gimmick, I didn't want people to think they have to buy a new one next year. I wanted to make this board so ... it's a platform to do other things with.

Does the game have the ability to be mapped to a standard controller? Could Activision implement that via a download?

You know what, we looked into it ... the way that you physically play the game, it wouldn't translate to a very challenging game with a joystick. The control scheme would have to be completely different, and we didn't want to make a game that was confusing like that.

Get two Tex Murphy adventures free from GOG

Who's Tex Murphy, you might ask? No, not the guy who created Bugs Bunny and Daffy Duck -- that's Tex Avery. Tex Murphy is the protagonist of a series of vintage adventure games, combining post-apocalyptic sci-fi with pulp detective stories. If that sounds intriguing to you, you can get the first two games in the series, Mean Streets and Martian Memorandum, for free from GOG.com! The games may not have aged gracefully, but the price certainly has.

The site is offering the two Access Software adventures as a holiday gift, from now through December 24. Or, if you already bought those games from GOG, you can get a mysterious "alternative gift."

Dynasty Warriors Strikeforce footage murderously arrives online

Would you believe us if we told you that Koei's first Dynasty Warriors Strikeforce trailer had to brutally slice its way through an army 1,000 strong to arrive where you see it today, resting atop this post? It's the truth! It joined up with three friends online to "infiltrate heavily-armed enemy strongholds" and "slay dragons" and ... oh, who're we kidding. It's a trailer for one of the many upcoming Warriors games, and certainly not one of the historical characters littered throughout the series, bent on murdering all that stands in its path. It does, however, feature all of the aforementioned excitement. So there's that, right?

VGA 2009: Assassin's Creed 2 composer on music for a murderer

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jesper Kyd, music composer for Assassin's Creed 2.

How do you begin composing music for a 15th century assassin?

That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.

Did you compose the music for the minstrels and everything?

Every single note in there is my music! That was a lot of fun, some of those small bits.

Take-Two: revenues up in Q4, down overall for the year

Take-Two warned us (and investors ... actually, mostly investors) to expect smaller revenues for the fiscal year that ended October 31, and its fiscal-year results, announced today, hold true to that portent. The company's net revenue for fiscal 2009 was $968.5 million, down from $1.5 billion. Take-Two attributes the loss to the lack of a game as strong as Grand Theft Auto IV.

It wasn't all bad news, however. Net revenue in Q4 was actually up over 2008, from $323.4 million to $343.4 million. Take-Two attributes the success in this period to Borderlands, NBA 2K10, both the downloadable and disc-based releases of the Grand Theft Auto content and, yes, GTA IV, which must have experienced a resurgence when Gay Tony and Episodes from Liberty City were released.

Super Street Fighter IV takes (final) fight to Metro City


Click to vote Haggar ... and enter the gallery
Capcom has revealed even more Final Fight fanservice in Super Street Fighter IV, in the form of a new Metro City stage. Yes, that's Street Fighter III's Hugo in the background. Yes, that's a giant statue of Mayor Mike Haggar holding the city's name aloft. Yes, that is awesome.

Other new stages introduced include a busy Korean street, a neighborhood in Dhalsim's native India, a wrecked Shadaloo headquarters, and a watering hole somewhere in Africa occupied by terrifyingly enormous hippos. One thing the stages have in common: a million things going on in the background, while you try to get the joystick motion right for Zangief's spinning piledriver.

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