Joystiq interviews GameTap about big changes and Mac support

So, let's start off with David [Reid, VP of Marketing]. GameTap has had some serious changes over the last couple years. The service has almost mimicked the life of a cable television station. Starting off by showing mostly re-runs geared to the demographic and slowly introducing original programming. Is this an accurate model of what we should expect in the future?
Well, yes and no. You've got some of the history there pretty accurate. Internally, we look at Cartoon Network at how GameTap got started. Turner Broadcasting has this core competence in acquiring content. That's how TBS got started, Cartoon Network got started and how GameTap got started. The real difference is [GameTap] was Turner's first direct consumer business, its first games business and first broadband business. There has been a big push in Turner to get digital fast and build on the expertise they had on the licensing front.
What you'll see more of is a less purist game business model and more of an overall broadcast model. Like our ad-supported games service. Providing publishers a much richer sense of opportunity to make money off their intellectual property. Right now, the games industry, it's very much like box office. Like a movie, you see the marketing, you go to the theater and get the experience. The digital retail business we're launching on Thursday is sort of like a box office premiere. Then our subscription business (what we've known GameTap as), which keeps getting better, is video-on-demand. Then the free service is your free broadcast television. So, our model, it's more like what film and TV does rather than what cable does.
Gallery: GameTap VP Interview
So, people get how GameTap used to work. You pay your monthly fee and you get access to this library of games. This new free, or ad-driven service, is a very different concept. Can you explain as simple as possible for those still confused what's going on there?
It's pretty straight forward: There's lots of places to play free games on the internet if you're intent to play Bejeweled, or checkers, or things like that. If you are looking to play free games, there's one place in the world where there's real games which have been hits on the PC or consoles and that's GameTap.com. If you like those games, you can always subscribe and then you'll have access to the 900 games on the service. Then you can play games like Tomb Raider: Anniversary when they release.
So will we be seeing a lot more Adult Swim (part of Turner's Cartoon Network) content on GameTap?
Yeah, you're going to see a lot more integration across all our business. Particularly because Adult Swim and Cartoon Network do have a very big games business on their site with a lot of free ad-supported flash games. I think you're going to see a lot more integration.
Considering five years out is too far for anybody to think, there's obviously a short term strategy in effect. Let's talk two years. What will we see from GameTap in 2008 and 2009?
First of all, what you're going to see is a lot of traffic coming to our site on a regular basis. The dynamics of having free content online brings a lot of positive word of mouth. Particularly with "challenge play," available for free online, we're going to have people playing things like Metal Slug and King of Fighters against each other online for free. The GameTap.com site is going to be a lot more like what you see in the casual games business on MSN or Pogo, with those kinds of numbers, except a much different demographic, a much more mainstream gamer demographic rather than a casual gamer demographic. Content wise we're going to keep making our bets on GameTap originals and episodic content.
Rick [Sanchez, VP of Content], today we officially heard about Grimm, a 24 episode game. Have you played it?
No.
Tell us a little bit more about it, it sounds very different than the Sam & Max classic adventure-style game.
Grimm, it's gonna be dark, fun, scary, creepy sort of game. Whereas Sam & Max is also creepy -- in a different kind of way -- our goal with Grimm is to do something different. Something only we could do given our delivery platform. No other publisher has a platform where they could do a 24 episode kind of game. We've got a lot more details, but nothing we're ready to reveal just yet.
What do you guys do over there that makes this episodic content concept work? Nobody else seems to be able to get it to work other than GameTap. Why is it working for you guys and Valve can't get two games out in two years?
Well, that's a really hard question to answer if one wants to be fair to Valve. It's two things: One, we laid out a concept, we needed to find out what an episodic game is and what its value was. So, one of the values was that each game in the series must be relatively self-contained and could be played by itself and enjoyed. You also need to know when the next game comes out and how many there are. We're only talking to developers who can actually deliver on a schedule.
The idea follows from television. TV series have to deliver on schedule because they have air dates. You expect them not to have the same visual caliber as a movie. Environments are somewhat smaller than movies. If you look at our episodic games, you aren't getting the AAA title from EA, you're getting a very good quality game that takes much less time to create, so you get much more content faster. So, all these things strung together is how we make episodic work.
What I think Valve has done is they've said, "We've got this really cool game [Half-Life 2 Episodes]. We can either give it to you five years from now, or we can break it into pieces and give it to you in chunks between now and the end of five years." They call it episodic, I think it's more a serialized game. They're trying to deliver a theatrical quality experience, relative to our television quality experience. That's the fundamental difference between us. In order for it to be episodic, it absolutely, positively must come out on a schedule and you know when and where. If it doesn't do that, it's not episodic.
What future original games can we expect from the service? Can you at least talk genres?
I'll give you a very short answer, anything I look at that makes me go, "That's cool."
Will there be more options available for Mac users in the future other than Myst? Has there been enough of a Mac presence to make it worthwhile?
It's definitely something we're looking into -- late summer we'll have a Mac product.
Late summer you'll have a what?
We'll have a Mac product. So yes, late summer Mac users will get use of GameTap.com and our subscription service.
So, GameTap subscribers getting Tomb Raider: Anniversary on the same day it hits stores is a pretty big deal. Can we expect to see more co-releases in retail and on the service? Can you explain a little bit how that even happened?
I have some pictures that aren't flattering, and they had to give us the game to keep us from publishing them. What it really comes down to is that subscription businesses do not need to be competitive with retail. There are always going to be people who will want to buy a product and will never subscribe no matter what you do. There are also people who will never buy, but would be willing to try it on a subscription service. It's not going to make sense for every game but for a lot of games, a lot of the market is still in place even with these different outlets. Tomb Raider is a first of many.
What's been the most surprising hit on the service?
RS: There is one title Uplink: Hacker Elite. We did this really big deal with Strategy First. It was a game that Strategy First believed in and they said we should pick it up. We put it out there with no fanfare at all and it got a lot of play. Like, I actually had forgotten we licensed this game. I was sitting there looking at our performance measure and I'm going, "What's this game? I don't remember this game, when did we release this?" The one surprising thing about the subscription system is you can predict the big games will do well, you really can't predict how games that didn't get that exposure are going to perform. The titles that people didn't want to buy, but always wanted to play seem to rise to the top in our service without an expectation.
DR: A great example of this is one of our launch titles from 2005 was Beyond Good and Evil. The consumer didn't pick it up at retail. Ubisoft had a lot of titles out there during that time and Beyond Good and Evil was a great game that just didn't make it at retail. It was a game every gamer had heard about, but not every gamer had $49.99 to pay for it. It was a big hit for us in our launch portfolio. And many people have appreciated that we had it. It did really well for us.
Is there anything you guys would like to add?
DR: There are a lot of gamers that have been to GameTap at some point or subscribed at some point. The thing I'd like to send out is that on May 31, it's a brand new GameTap.com. There's a whole new set of things for people to enjoy. I think people who think they know GameTap owe it to themselves to take another look. The website is going to do a much better job articulating the breadth of content, it's really hard to explain to someone what 900 of the greatest games of all time in one place means.











Reader Comments (Page 1 of 1)
Michael Rose @ May 30th 2007 8:27AM
You guys crack me up. "You'll have a what?"
LOL.
ridestowe @ May 30th 2007 8:35AM
finally mac support!
Andy @ May 30th 2007 8:39AM
I decided to try out Gametap about a month ago, and I've been pretty happy with it. I've been on the fence about Tomb Raider Anniversary for awhile now, and now I realized that I can play it at no extra cost using Gametap. That's pretty awesome.
I'm also very curious to see what their Mac product will be (and if it will run on my iBook G4) because then I could hook Gametap up to my TV. That'd be excellent.
Hubert @ May 30th 2007 8:41AM
It's a pity you didn't ask for the following problem:
We apologize but the GameTap service is currently only available in the United States and Canada. The GameTap service will be expanding into additional countries in 2007 but no release dates are available at this time.
Psyclerk @ May 30th 2007 9:50AM
I decided to give GameTap a try just a week or two ago. I've been pretty pleased with what I've seen. I've been able to play several games that I either missed at retail or never saw at what I felt was a good price. It's also nice to have a single platform for older systems. Looks like I'll finally get a chance to play the original Panzer Dragoon and Panzer Dragoon Zwei (both apparently due by July).
konajinx @ May 30th 2007 9:09AM
I just canceled my GameTap account last week. I never used the damn thing. I suppose it's hard to justify paying for it, when I already had MAME and a bunch of other emulators. Still, I will say that cancelling was a snap, as I did it through the online chat thingy and didn't have to jump through a bunch of hoops and listen to a ton of other offers to keep me as a subscriber (they offered one, but that was it).
megaStryke @ May 30th 2007 9:17AM
@konajinx
"I suppose it's hard to justify paying for it, when I already had MAME and a bunch of other emulators."
It's actually very simply: GameTap is LEGAL while your method is ILLEGAL.
Deathbishop @ May 30th 2007 9:24AM
I think one of Gametap's strength's is that it offers alot of older DOS and windows games that normally you'd have a hell of time time trying to get to run on a modern computer.
I've never understood why some people are so against Gametap. For all it offers for only 10 bucks a month is downright stealing at that point. At least it's not like Virtual Console who make you pay for every game they offer. You pay one price for Gametap, and you get all 900 games in their library, some of which are classics (Balders Gate, Icewind Dale, Planetscape Torment, Far Cry, Might and Magic Series, Space Quest, etc).
6 @ May 31st 2007 6:07PM
@megastryke
Mame and Mame roms are not illegal. When you download and play a rom you dont own, is when it becomes illegal. Actully, very, simply.
6
superberg @ May 30th 2007 10:24AM
The Mac version will probably be Intel-only, as so much new Mac software is. Or, better yet, they'll just make sure it can run under Parallels.
Which sucks. I realize that my iBook G4 is nowhere near top of the line, but if it can handle WOW, it should be able to emulate old Genesis games. While GameTap's system requirements are pretty loose on the PC, I doubt the Mac version will be as well developed.
Maybe I'm just bitter. Mac gaming has always been the redheaded stepchild of the industry, and while I've grown to accept that, it doesn't mean I have to like it.
megaStryke @ May 30th 2007 10:48AM
@Username:6, Post: 9 (69? Har har!)
MAME itself is not illegal. Emulators are not illegal. The ROMs are, however. It's very simple really: you are getting for free what you should be paying for. There is this myth that if you own the actual game then downloading a ROM for the game is a-okay, but it isn't. Number one, I'm sure that the MAME users have dozens of arcade cabinets in their garage of all the games they play on MAME! I don't think so. Number two, who would download a game they already own? People want to play games that aren't readily available to them.
There is another myth that states you can download a ROM if you promise to delete it in 24 hours. That's also a lie. There is no way to keep track of whether or not downloaders adhere to the 24-hour limit.
ROMs are illegal and therefore invalid reasons to nNOT pay for a service like GameTap, XBLA, PSN, VC, or anything else.
unfriendly_cat @ May 30th 2007 11:38AM
I am a GameTap subscriber, and mostly happy with the service. What I would like to know is where are the Larry games, given that every other Sierra adventure is available (hooray for Space Quest).
LegoADdict @ May 31st 2007 10:18AM
I have had GameTap since October, and I must say that it is an excellent service. I've picked up games (like Beyond Good and Evil) that I would have never picked up in a store. I can't work, and so this is a low cost alternative to buying a bunch of boxes.
Plus I get my Myst Online subscription :)
animagnum @ May 30th 2007 12:01PM
GameTap is great. As someone previously mentioned, having access to old Windows and DOS games is a major draw to the service. The arcade and console games are also great. Having been a rom/emulator jockey for a long time I really appreciate the stability (and legality) that GameTap offers. GameTapTV isn't bad either. It's nice for a break between games.
SeriousKriss @ May 30th 2007 12:33PM
As Hubert said, it's a shame you didn't ask when Gametap would be available outside the US. What's taking so long?
Roflgoat @ May 30th 2007 7:18PM
Why didn't you ask them about the crappy Vista support?
konajinx @ May 30th 2007 10:30PM
Boohoo, megaStryke, feel good giving money to a site with a shitload too many kiddie programs and old PC games that aren't that exciting. Yeah, ROMs are illegal and free...and a shitload more fun than GameTap could ever imagine being. Now go enjoy some of that classic Zork and Crazy Taxi action.
6 @ May 31st 2007 6:41PM
I re-iterate:
Point 1 - You dont have to own the whole cabinet, You can own merely the ROM chips from the board w/o even having the PCB to run it.
Point 2 - The original MAIN purpose of downloading roms from the PCB/Chips is to preserve and document release(s) of said game. This is why someone would download a rom. If I had a 1970's orginal Pong arcade cab in fairly mint condition, I wouldnt want to use it very often on the grounds of de-valuing the machine. Or, Suppose I have a sealed version of the game (Note: recent sealed chrono trigger going for 600+) Would you want to open that?
Unfortunately, your diatribe about them being illegal makes no reference to actual illegality. Its just you rambling about cabinet space and downloading items you may own. If I used your logic, wouldnt it be 'illegal' to have more then one BIOS rom on my computer for a motherboard I own?
Emulation Scene Aside for a moment;
GameTap does provide a nice service for people who dont want to deal w/ all the rhetoric, legality, BS, and as of lately, Ethics,(;D) involved in system(s) emulation. In one nice package.
Thank you all,
6
TY esp. NESticle and Genecyst!
6 @ May 31st 2007 6:47PM
But he is correct about the 24 Hour Myth:
http://en.wikipedia.org/wiki/Internet_Privacy_Act
(bill clinton is there anything you can't do? lol =)