A mysterious press release sent out last week hinted at the formation of a new studio led by Company of Heroes producer John Johnson. The text pointed to cryptic website Exoriare.com, Latin for "rise", which was quickly recognized as a hotbed of secrets relating to both the studio and their first project. Now that Smoking Gun Interactive is out in the open, John Johnson has a lot to say about his plans for the fledgling studio.
Smoking Gun will focus on broadening the real-time strategy genre by looking for ways to "revolutionize and merge the strategy genre with others". According to Johnson, Exoriare.com offers a few clues about the game. One group of fans discovered a trail of hints leading to an abandoned airfield in Death Valley. Two runways crossed there, forming an "X" that hid an "artifact" buried by the Smoking Gun team. A plaque was there with strange markings and Morse code that read "this is smoking gun". A video of the unearthing is embedded after the break. Note to other game studios: this is how you promote your game.
An interview on Next-Gen.biz is filled with more of Johnson's often cryptic thoughts on his studio and videogames in general.
Reader Comments (5)
Posted: Jun 5th 2007 10:38AM (Unverified) said
I wouldn't mind a 64 player style versus game that combines the resource gathering (you buy the bots) of an RTS with the capture points of.. well.. too many to count, and the purchasing style system of The Outfit. Would be actually pretty fun. RTS style gaming but you're in the heat of it.
Posted: Jun 5th 2007 10:53AM WiNGSPANTT from TopTierTacticsco said
Dollars to donuts this comes out right after Starcraft II, and nobody ever plays it, ever.
Posted: Jun 5th 2007 10:58AM (Unverified) said
I just hope in their desperate attempt to revolutionize RTS games, they don't start adding depth upon depth upon depth until, before you know it, you have a realtime Masters of Orion scaled game with political, technological, and even morality based decisions and reprecussions. Nothing annoys me more than a game that ruins itself by trying to be the most in depth experience ever. Seriously, that's what ruined Disgaia 2 for me.
Posted: Jun 5th 2007 11:56AM (Unverified) said
This has to be one of the best ways I've seen a company market a new game. It has the ARG aspect, but it takes it to a whole new level in my book.
This will be an interesting story to follow, and it's making me really curious as to what kind of stuff they plan on doing to revolutionize the RTS genre.
Also, let's hope they don't hype it up the way Molyneux does to every single one of his games, 'Fable will revolutionize the RPG genre.' anyone?
This will be an interesting story to follow, and it's making me really curious as to what kind of stuff they plan on doing to revolutionize the RTS genre.
Also, let's hope they don't hype it up the way Molyneux does to every single one of his games, 'Fable will revolutionize the RPG genre.' anyone?
Posted: Jun 5th 2007 12:01PM (Unverified) said
Lol loved that website "Status Password:" Password: "Quo"... wha? Status Quo?
do the dots show where people who visited the site are? its def got um whiter since the original post
do the dots show where people who visited the site are? its def got um whiter since the original post
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