Joystiq impressions: Legendary: The Box

A later piece of the game takes place in an English cathedral infested with werewolves. Yes, the developers are quite aware the issue there and are looking to tweak it. The controls are your standard FPS stuff and the weapons we saw are based on modern weaponry. You get ammo off the fallen soldiers belonging to the private army of the man who hired you to "steal" the box. Also, the box infuses you with the power to suck life force from fallen beasts to recover health. The game uses the Unreal Engine 3 and considering we're still a little under a year from seeing the final product, the game is already looking fantastic. The developers say where they invested time was in enemy recognition of objects and surroundings so that the experience is never the same twice. The werewolves don't take the same path to a target every time and they'll crawl walls, drop from the ceiling, jump over boxes and the only way they'll stay dead is by shooting off their heads.
The developers also said that multiplayer will be different, utilizing the creatures into various multiplayer types. Humans vs. creatures already sounds like a good and obvious multiplayer experience. We're excited to see more of this game as it comes along. It's still way too early to tell if the game will be any type of good, but a game that utilizes Call of Duty intensity with a modern tale of Pandora's box sounds very cool. Now somebody please change the name of this game to accurately convey how great this title could be when it releases.











Reader Comments (Page 1 of 1)
OhJustSomeRandomGuy @ Jul 16th 2007 8:21PM
I would like this better if the key to destroying the horrors of hell wasn't a gun. Since they've got two years, can someone please work on this part?
The guy's supposed to get hope out of the box. Can he get powers instead of ammo? Anything? Bueller?
Ethan @ Jul 16th 2007 8:37PM
lol griffin...
http://youtube.com/watch?v=ORK2HwPALUI
Juste Belmont @ Jul 16th 2007 9:14PM
*Sigh* Another FPS. How many do we need? Really?
Zachary Hinchliffe @ Jul 16th 2007 9:44PM
How many platformers do we need? How many RPGs do we need?
FPSes are a viable game genre, and just because you don't appreciate them doesn't mean that they're "all the same".
Besides, this is clearly not another cookie-cutter FPS, unless you didn't read Joystiq's clear praise in the article.
Consolcwby @ Jul 17th 2007 1:16AM
=o about 36 more, i would think... ;P
Mikeawesome @ Jul 16th 2007 9:16PM
Man.
I'm really excited for this game, and while guns are sort of a strange choice to combat ancient beasts, I suppose if it happened today what else would you do/use?
I like it.
Can't wait.
Psaakyrn @ Jul 16th 2007 9:24PM
Though, considering that the private army presumably knows what the box is and it's risks, I would think that they took the time to at least make their guns more suitably for taking down nasties.
faceless coward @ Jul 16th 2007 9:55PM
I hope tweaking the cathedral means changing the outside of the building to more accurately depict a real English cathedral, even though I know it doesn't.
Juste Belmont @ Jul 16th 2007 10:26PM
@Zachary Hinchliffe
But most of them are all the same. The only thing that makes them different is the name of their graphics engine and there title.
I'm sorry, but FPSs have been a borefest over the last couple of years IMO. There's just too many of them and none of them have any real originality. How many bald headed marines do we need?
But i guess its all about the money.
Spiza @ Jul 17th 2007 12:00AM
Reminds me of most racing games, rpgs, and sports games.
Slestak @ Jul 16th 2007 11:14PM
Legendary: The Box? How funny. That was my sister's nickname in high school.
Rare Hare @ Jul 17th 2007 1:56AM
Zing!
Consolcwby @ Jul 17th 2007 1:25AM
O.o Can I have her phone #?... It's not for me (no, really!) it's for the local 7-11's bathroom wall. o.O
=D
Rare Hare @ Jul 17th 2007 1:57AM
Wow. I'm pretty excited about this game already for only knowing so much about it.
Mike-453 @ Jul 17th 2007 5:10AM
Hey Juste Belmont, yea, how many metrosexual young preteen-girly faced characters do we need in our games. (obviously directed tot he traditional japanese adventure/RPG)
Because you don't appreciate a certain genre doesn't mean it isn't a fun genre that people enjoy playing. It's the little things that makes the difference, just like it's the littlest things in every RPG (example) that changes the story about.
I own nine FPS games and can say they are all refreshingly different, if you can't get past the core mechanics to see the differences then how unfortunate for you.
I mean clearly Legendart: The Box offers a more unique theme with a few different gameplay tweaks.
t_m @ Jul 17th 2007 8:48AM
Name sounds dumb.
Game sounds fun.
Screenshots look terrible.. why are they SO pixelated.. it looks like they are running in 320x240 or using voxels or something???
Zachary Hinchliffe @ Jul 17th 2007 12:08PM
@Juste: I don't even PLAY first-person shooters. But if they were all the same and just for the money, they clearly wouldn't have the large following they do.
Anyway, YES there are cookie-cutter FPSes. However, there are cookie-cutter RPGs and platformers too. Every genre has its generics and the ones that really stick out. To pass off a fresh, new FPS as "just another FPS" just because you don't personally enjoy them is foolish.