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Ludwig Kietzmann

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Left 4 Dead 2: now with 4 times as many pre-orders


As if blissfully dancing on the grave of its opposing and recently deceased boycott, Valve's shambler-shooting sequel, Left 4 Dead 2, seems destined to surpass its predecessor. Speaking to CVG, Chet Faliszek revealed that pre-orders for the game had quadrupled those enjoyed by the original game. "As we get closer to launch we see the reaction to the demo, pre-orders are four times what Left 4 Dead 1 was, people's excitement, the boycott itself and how it's changed..." he said. "I think people are just excited now."

Having tested what the power of the people can accomplish (most of all when wielding skull-smashing implements) Valve can finally let that excitement wash over them, content that fans have latched on to what's in the game -- and not what's missing. "
Honestly I made the joke and it's true: If you put $20 in a box and charge $10 for it someone would complain you didn't put $50 in a box," added Faliszek. "Not to say some of the concerns raised aren't valid, but you're always going to have some kind of upset and that's not how we work. We work at looking at the project and trying to get it out."

Valve gets Left 4 Dead 2 out on November 17th.

iPhone plays Doom, but what about Doom 3?


id Software's John Carmack estimates that the iPhone version of iconic first-person shooter Doom took "maybe six weeks of serious work" to come together. Borrowing time -- and an artist -- the prolific programmer managed to assemble a port that, according to a recent VentureBeat interview, "plays great on every iPod Touch and iPhone ever made." But what if he focused effort on the iPhone 3GS, the latest and more powerful variant of Apple's killer app-platform?

"I think we could do the real Xbox Doom 3 game on a 3GS if we targeted it exclusively," Carmack notes. "That is pushing it a bit. You could probably get that kind of visual fidelity." And here we thought portable devices were only good for recording spooky audio logs and unlocking doors within exploding barrel research laboratories.

Ubisoft reports first-half sales drop, deems Q4 most important quarter in company history

Ubisoft has reported financial results for the first half of its fiscal year, ending September 30, 2009. Coming in at €166 million ($246 million), this year's sales represent a drop of 52% when compared to the first two fiscal quarters of the previous year. Second-quarter sales totaled €83 million ($123 million) -- a drop of 53.1%, though one that Ubisoft states falls within previously issued guidance.

Standout titles released during the period include the Western-themed first-person shooter, Call of Juarez: Bound in Blood (which has shipped 'close to 900,000 units'), reptilian brawler Teenage Mutant Ninja Turtles: Smash Up and, "in certain countries," the Pelé-powered Academy of Champions.

Ubisoft points to its fiscal third quarter -- that's October to December on your official Secretive Hunks of Third Echelon Calendar -- as "the most important quarter in Ubisoft's history." Sales are expected to reach €540 million ($801 million) during the period, thanks to Assassin's Creed 2, Assassin's Creed: Bloodlines, James Cameron's Avatar: The Game, Rabbids Go Home and Shaun White Snowboarding World Stage. Ubisoft's also counting on several new casual and self-improvement games for the Wii and DS, which we imagine will help the financialz quite a bit.

Blue Dragon: Awakened Shadow coming to DS in Spring 2010


If you've been dying to march Akira Toriyama-designed characters through fantasy landscapes and monster-infested dungeons, you'll be saddened to hear that Dragon Quest IX has yet to be announced for North American release. As if sensing your oddly specific yearning, D3Publisher has stepped in with a US debut for Blue Dragon: Awakened Shadow.

Dubbed Blue Dragon: Ikai no Kyojuu in Japan (and published by Namco Bandai, which owns the majority of D3Publisher), the second DS entry in the Mistwalker's role-playing franchise stars a new protagonist, with gender, facial features and clothing determined by your input. Awakened Shadow is set two years after the events of the Xbox 360 game and finds Shu and the gang returning to Blue Dragon's "contemporary" RPG gameplay. Expect to upgrade weaponry, tactically change shadows and skip every scene featuring Marumaro.

Blue Dragon: Awakened Shadow is scheduled for release in Spring 2010.

Molyneux: Milo will boast collective object recognition, accept half-eaten fruit


From a four-by-four pixel face, to a loyal pooch, to an inquisitive youth -- that's the path Peter Molyneux has taken in his quest to find life within technology. "Right, can we dare to create a character which anybody interacting with that character would truly believe was alive?" the renowned designer recently asked attendees of the annual BAFTA Video Game Lecture (transcribed by The Guardian).

Harnessing the motion-sensitive camera in Microsoft's Project Natal, Molyneux hopes to breathe that life into a young boy -- or girl! -- named Milo (or Millie!). While he admits that much of it is "smoke and mirrors and tricks," he provided some interesting insight into the technology put to use behind the scenes. It seems Milo won't just recognize you (his imaginary, otherworldly friend), but everyday objects as well. "Firstly the process of scanning is really lovely, you just reach your arm up, you can also scan in three dimensional objects, for example if you are eating an apple you can give that apple to Milo and he will carry on eating the apple," the Lionhead lead explained. But will Milo scan candy held aloft by strangers?

"Or the other thing that is amazing about this technology and this is the online portion of inspiration, we are collecting continuing to collect and improve his object recognition skills." If his plans come to fruition, Molyneux envisions "all the Milos that will be released" feeding their observations into a centralized recognition of "everything in the world."

To Skynet alarmists: Have you seen this boy?

Modern Warfare 2 has a bad scene in it for some reason

Editors' Note: This is an addendum to our post, "New Modern Warfare: Airport Murder Simulator 2 video game glorifies terrorism."

Much like the level of anticipation amongst us gamers, controversy is set to reach uncomfortable levels when Activision and Infinity Ward's Call of Duty: Modern Warfare 2 starts shooting up the sales chart (and [SPOILER]) on November 10th. By now, you've likely seen or heard of the leaked footage depicting a [SPOILER], [SPOILER].

Speaking to Joystiq, Activision noted that consumers will be given the option to skip such scenes, which it claims are not representative of the overall game. They'll also be preceded by explicit warnings about their "[SPOILER]" nature. While we imagine most players will judge, discuss and react to the sequence within its context -- did you know that [SPOILER] -- don't expect the mainstream media to handle the issue with equal consideration. Witness Mirror.co.uk's initial reaction: "Modern Warfare 2: Leaked level makes light of [SPOILER]." [SPOILER] in my vidgame -- haha!

"The game includes a plot involving [SPOILER]" reads Activision's official statement, included in full after the break. "In order to defeat [SPOILER], [SPOILER] infiltrates his [SPOILER]. The scene is designed to [SPOILER]" Whether or not it crosses a line in doing so is up for debate ... but don't tell Fox News that.

On the bright side, at least you can't shoot a pair of alien lesbians having sex on the [SPOILER]. We'd never hear the end of it.

New Modern Warfare: Airport Murder Simulator 2 video game glorifies terrorism


Sorry, mainstream press, but we already beat you to the headline! Much like the level of anticipation amongst us gamers, controversy is set to reach uncomfortable levels when Activision and Infinity Ward's Call of Duty: Modern Warfare 2 starts shooting up the sales chart (and the airport) on November 10th. By now, you've likely seen or heard of the leaked footage depicting a civilian massacre, perpetrated by the player himself.

Speaking to Joystiq, Activision noted that consumers will be given the option to skip such scenes, which it claims are not representative of the overall game. They'll also be preceded by explicit warnings about their "disturbing" nature. While we imagine most players will judge, discuss and react to the sequence within its context -- did you know that the plot tasks you with infiltrating a terrorist group? -- don't expect the mainstream media to handle the issue with equal consideration. Witness Mirror.co.uk's initial reaction: "Modern Warfare 2: Leaked level makes light of terrorist activities." Terrorists in my vidgame -- haha!

"The game includes a plot involving a mission carried out by a Russian villain who wants to trigger a global war," reads Activision's official statement, included in full after the break. "In order to defeat him, the player infiltrates his inner circle. The scene is designed to evoke the atrocities of terrorism." Whether or not it crosses a line in doing so is up for debate ... but don't tell Fox News that.

On the bright side, at least you can't shoot a pair of alien lesbians having sex on the luggage carousel. We'd never hear the end of it.

Continued →

Modern Warfare 2 will feature third-person mode for playlists

You never want to bring a third person along on a date -- not unless that date happens to be November 10th. Infinity Ward's community manager Robert Bowling (A.K.A. fourzerotwo) has taken control and confirmed that a third-person camera viewpoint will be available in this holiday's monolithic Call of Duty: Modern Warfare 2, though it'll be limited to specifically labeled online playlists.

"It's not something you can toggle on and off in ANY game," said Bowling. The special mode can only be played in private matches -- toggled on or off just like "Hardcore" settings -- or in playlists that are designated for third-person play. According to Bowling, everyone playing in a third-person playlist will be restricted to the viewpoint. "This is just another cool way to play the game," he said, "you obviously will still have the option to play gametypes normal as well."

Our friend, the internet, has an inscrutable video of some person running around in third person, but you're probably better off waiting for the "awesome trailer" the folks at Infinity Ward have planned.

Rumor: Animator resume lists work on 'GoldenEye 2010'


It'll probably look a bit better than this
Shortly before being pulled from the internet's intimidating view, an animator's online resume may have let out a secret -- concerning an iconic secret agent. According to the eagle-eyed Superannuation, Craig Peck listed work on a game dubbed "GoldenEye 2010 (Wii)," created in association with British developer Eurocom.

Eurocom previously worked on the PlayStation 2 version of Activision's Quantum of Solace tie-in. Assuming "GoldenEye 2010" isn't merely a nostalgic codename, it seems the publisher could be looking to a well-regarded classic for inspiration on a new James Bond game. Alas, Hollywood can't keep up with Activision's annual aspirations.

The publisher won't divulge any of its plans this early, leaving us to wait for further information or for our time-traveling correspondent to confirm the game's existence. He's really more of a GoldenEye 2020 fan -- looking back, that really was the best of the remakes.

PS3's Dragon Age: Origins back on track for Nov. 3


Speaking during a live chat on the PlayStation Blog, Bioware's Ray Muzyka announced the latest North American release date for the PlayStation 3 version of Dragon Age: Origins. To be specific, the PS3 version will no longer be the latest in showing up on store shelves. So long, "later in November" and farewell to you, November 17! All three versions -- that's PC, Xbox 360 and PlayStation 3 -- of BioWare's "dark heroic fantasy" will hit North America on November 3.

European PS3 owners, however, still need to hang on until "a bit later in November." Don't worry, that brief disappointment will make eventual platform parity feel like something amazing again!

Peter Molyneux picks his 5 favorite innovators


After discussing his vision for Fable's future, Lionhead's Peter Molyneux recently reiterated his mantra of inclusive gaming innovation to attendees of BAFTA's Annual Video Games Lecture. Citing their ability to challenge "the foundation stones of conventional wisdom," he revealed five titles (documented by That VideoGame Blog) that he considers to be among the most revolutionary within the last two decades.

Molyneux praised Tomb Raider for subverting gaming's tough-guy protagonist and named Mario 64 as the genuine precursor to 3D titles like Grand Theft Auto 3. Dune 2 got a nod for its encouragement of more thoughtful tactics, while Bungie's first Halo earned mention for halfway introducing the now-ubiquitous regenerative health system and curtailed weapon swapping.

And the fifth title? World of Warcraft, which managed to lure Molyneux to level 40 with promise of a steed. You see? He's human, just like the rest of us.

Spare some coin, get Assassin's Creed for $5 on Steam 'til Thursday

How does it feel to have your wicked nature unfurled for all to see? Please, before you head off to the Steam website and take advantage of a temporary, 75 percent discount off Ubisoft's open-world bump-off sim, spare a moment's thought -- and some coin -- for those less fortunate than you.

Before you purchase Assassin's Creed: Director's Cut Edition (now with more missions, etc.!), why not stop by that poor chap on the street corner and send $5 his way? Think of it not only as a magnanimous gesture, but as an act of contrition -- because you just paid the same amount to repeatedly stab people like him as they constantly harass you because you're just trying to follow this guy and you don't have any money anyway and why won't they just stop bothering you man this is so annoying no means no don't you get it.

[Thanks, Astroblack]

London's Leicester Square to host Modern Warfare 2 midnight bash

Late-night revelers and iron-sight junkies situated near London should note that Activision plans a proper launch for Call of Duty: Modern Warfare 2 at Leicester Square, on the night before the game's November 10 launch on Xbox 360, PlayStation 3 and PC. Hip square visitors to-be can gape at the shooter's action on the nearby ODEON's cinema screen, purchase it from the HMV Trocadero at the stroke of midnight, and then give Tom Cruise a solid high five on the way home.

There's also talk of a secret VIP party in an underground bunker, set to feature "one of the UK's biggest male artists of 2009." Don't tell anyone, but we heard they'll also have dedicated servers there. They'll bring you whatever drink you want.

Telltale hoping to push content to new consoles, handhelds & Macs


With more avenues now open between consumers and game creators than ever before, third-party companies like Telltale Games can sell their wares on every platform -- as long as their software runs on it. That's the tricky part, but Telltale CEO and co-founder Dan Connors has told Gamesindustry.biz that his team is already looking to take advantage of the "huge potential" out there.

"I definitely think there's huge potential there, and right now we're working on getting our content over to some more channels, over to new consoles and the Mac," Connors said. With any luck, PlayStation 3 will be caught in Telltale's wider net -- it's the only current home console that has yet to be visited by a talking dog, a hyper-kinetic rabbity thing ... or even a dog that doesn't talk but is still weirdly expressive.

Telltale's ambitions go further still, added Connors. "And after that's done, we're going to be looking at handhelds. I think we have to consider the PSP Go for sure."

Analysts: Nintendo may forecast drop in profits


Striding into informed meta-prediction territory, several Tokyo-based analysts have suggested that Nintendo may cut its earnings forecast in preparation for a decline in profits -- the first in six years. According to a Bloomberg report, Nintendo's adjustments will be prompted by slowing Wii sales and a stronger Yen.

Scheduled to report earnings on October 29th, Nintendo is expected to indicate an 11 percent fall in net income to 249.3 billion yen (nearly $2.75 billion) for the fiscal year. Soichiro Fukuda, a Tokyo-based Citigroup Inc. analyst, expects "a large downward revision" from the manufacturer in the form of a 29 percent profit drop to 201 billion yen (roughly $2.2 billion).

While the figures make for dry reading, they illuminate the altered landscape in which Nintendo and its products now compete. Standing atop a wobbling economy, the games industry now hosts a revitalized PlayStation 3 and a Wii that brings in fewer dollars -- the only thing that hasn't changed, of course, is our desire to buy the DS again and again.

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