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Ludwig Kietzmann

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Reminder: Alpha Protocol is The Espionage RPG


So, in case it wasn't made absolutely clear by the box art, here's what Obsidian Entertainment's head-slammin' Alpha Protocol isn't:
  • The Overwrought Fantasy RPG
  • The Contemplative Neo-Classical RPG
  • The Effervescent Dating RPG
  • The Number One Best Selling RPG
  • An Espionage RPG
  • That Other Game About The Secret Agent and Stuff
Joking aside, it's quite likely that we're simply oblivious to the subtitle's significance to the plot -- the one involving a sneaky rocket-propelled grenade that taps your phone and then blows off your ear. See if you can spot it in the developer diary embedded after the break.

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Universal wins 'bidding war' for Asteroids movie rights


[INTERIOR] [SPACE STATION SORBET VII]

ENSIGN CAMEO: Sir! I'm picking up several signatures on my gamma pulse spectrum radar!
GENERAL CONSENSUS: Is it an attack? Did the Radical Space Sect find us?
ENSIGN CAMEO: No, sir, these objects are too small ... too listless and apathetic to be ships! It's like they have no particular trajectory ... they're completely unpredictable.
GENERAL CONSENSUS: Dr. Diana Fhire! What do you make of this?
DR. FHIRE: Hmm, I've never seen anything like this, possibly because I'm meant to be this film's gratuitous eye candy and thus possess highly suspect academic qualifications like Denise Richards did in that one Bond movie. Anyway, my tachyon scanner indicates that we are not dealing with biological matter. In fact, the substance seems ... no, that can't be!
GENERAL CONSENSUS: What? What are we dealing with here?
DR. FHIRE: Rocks. Big rocks. In space.
GENERAL CONSENSUS: My god. Space rocks ... but how?
DR. FHIRE: It's only a theory, but I believe coming into contact with these ... these ... "asteroids" could kill us severely.
GENERAL CONSENSUS: How ... how many of them pose a threat?

[CLOSE UP ON DR. FHIRE]

DR. FHIRE: All of them, general.

[CLOSER UP ON DR. FHIRE]

DR. FHIRE. All. Of. Them.

[INTERIOR] [ALARMS SOUND]

GENERAL CONSENSUS: Ensign! Get me gruff-but-likable washout pilot Jack Plot. He's the only one that can fly the experimental Triangulon Mark V --
DR. FHIRE: The Triangulon?! Are you crazy? That thing's still a prototype! It's not tested for --
GENERAL CONSENSUS: We don't have a choice, Diana. I'm not getting my ass kicked by these roids!

ASTEROIDS: THE MOVIE
Written by Matthew Lopez
Produced by Lorenzo di Bonaventura

New Uncharted 2 multiplayer demo incoming


After deftly dodging questions like, "How many polygons are there in Nathan's eyebrow?" and "Can I give Elena an accent in my fanfic?" Naughty Dog co-president Evan Wells confirmed a new Uncharted 2: Among Thieves demo in an online Q&A held yesterday, courtesy of the PlayStation Blog. "Yes, we're going to have another multiplayer demo before the game hits shelves," Wells said. "The exact timing isn't finalized yet, but it should be available to an even wider group this time, so if you missed the last one I don't think you'll have any problem getting in this one."

We're hoping that by "even wider group," he's referring to everyone who can't wait to play the frantically anticipated action-adventure (which is everyone) and failed to gain entry into the recent beta. Uncharted 2: Among Thieves is currently scheduled for release this Fall -- a more exact date will be announced "very soon," Wells teased.

Rare happy to have Molyneux raising its profile


"Once we were bought up by Microsoft obviously things have changed within the top ranks and stuff. And I think over the last few years maybe the awareness of Rare has dropped." That's according to Steve McFarlane, art director for the studio responsible for such titles as, umm ... hang on, we're just checking Wikipedia here.

Won't take a moment.

Banjo-Kazooie, Perfect Dark, Viva Piñata and GoldenEye, it says here. Anyway, according to an interview with OXM, Rare's counting on some revitalized recognition, courtesy of new(ish) Microsoft Games Studios Europe director, Peter Molyneux.
"And the idea of Pete coming in and being this new face of Rare it's a great thing for us. It's really just to get us out there a bit more," McFarlane said. Pete's a real pal, having similarly expressed a desire to foster an improved identity for Rare just a few weeks ago.

With a hit game and solid promotion, there's no reason the spotlight can't fall back on Rare, even inside Microsoft. We're fairly confident you've all heard of standouts like Lionhead and walkouts like Bungie.

Mortal Kombat film producer files suit against Midway


With Midway reportedly looking to sell off its Mortal Kombat assets, one concerned party hopes to peer underneath the tent the beleaguered publisher has pitched inside the U.S. Bankruptcy Court and settle the sticky issue of intellectual property ownership. Film producer Lawrence Kasanoff and his company, Threshold Entertainment, have filed a suit in the hopes of eliciting judgment "declaring the existence and scope of its licenses, interests and intellectual property rights in Mortal Kombat-related intellectual property." In other words: "Hey, isn't that some of my stuff in this garage sale?"

It is the suit's assertion that the Mortal Kombat franchise is "far more a creation of Threshold and Kasanoff than of Midway," with Threshold's film adaptations and TV shows allegedly signifying more creative input than that of Midway, which was "almost entirely limited to the videogames." That's right! Bet you didn't know that Mortal Kombat was a "videogame" before it became an award-winning film franchise!

Threshold backs up its claims by pointing out the "minimal back-story and mythology" provided by the games, as well as the "flat, cookie-cutter characters" it had to use as a basis for its derivative works. Indeed, anybody who's seen "Mortal Kombat: Annihilation" is sure to agree that the 78 characters in that rich, compelling film -- including the cyborg and the lizard guy -- were so much more fleshed out right until they all died or something.

[Via GamePolitics]

Source -- Complaint (warning: PDF)

Interview: Silent Hill: Shattered Memories producer Tomm Hulett


When it was first revealed, we gave Silent Hill: Shattered Memories a bit of a cold shoulder. Gone was the established story that had first introduced us to the world's creepiest town, reinterpreted with altered characters and a new otherworld that ditched darkness and rust in favor of jutting glaciers and vaguely menacing snowflakes. Thankfully, our experience with the game at E3 revived our expectations, even if it was at the expense of whole memories.

We later had the opportunity to speak to producer Tomm Hulett, who elaborated on why we should call Shattered Memories a re-imagining -- and not a remake:

You're making Silent Hill: Shattered Memories and you're tying it to the first game. Harry Mason is back, but you're calling it a re-imagining, you're not saying "remake." Is that a bad word?

Right, that's a curse word. [laughs] By re-imagining, like you said, we've got the premise of the first game: you're Harry Mason, you're looking for your daughter Cheryl. Beyond that we've changed and updated it, so it's an entirely new experience. If you've played the PlayStation game to death, you still have no idea what to expect for Shattered Memories.

We did that because, on the Wii, maybe there's a lot of people who haven't played any Silent Hill games, so it wasn't really fair to say, "Here's the sequel to Homecoming, enjoy yourself." But then, returning fans, they've played the first game, they've played Origins, they've seen the movie, and they've played Silent Hill 3 and it all kind of revolves around the events of the first game. So they wouldn't really want to play a remake and so, by re-imagining it, there's new content -- if you've never played it before, of course, it's new to you -- but then, there's also this extra layer of new content if you're returning, because you get to experience all these things that are different from what you're expecting. And that really fits the theme of Silent Hill, which is this place where your reality is subjective and you don't know what to expect. We've built that into the game if you're a returning fan.

Continued →

Analyst: GameStop expects 'meaningful' PS3 price cut soon


Meaningful -- as in it'll mean Sony would finally bow to ubiquitous suggestions, predictions and occasional threats that see the PlayStation 3 being lowered in price please please oh please. Sterne Agee analyst Arvind Bhatia is the latest to join the frugal chorus, telling Industry Gamers, "We continue to believe a $100 price cut on PS3 will occur around the launch of EA's Madden NFL 2010, which is scheduled for release on 8/18."

Agee claims to have encountered similar sentiment at a recent GameStop executive meeting, overhearing talk of a "highly likely" and "meaningful" near-term price drop even over the clinking of diamond-encrusted chalices and relentless pre-order thrusting.

It's Sony's decision, ultimately, but if it's alright with you, we'd rather just get this price drop over with. A lower price means more people get in on the fun ... especially when they also get to stop reading these things.

Hands-on: Bayonetta

So we're Bayonetta in this city and we're kicking monsters and shooting things with our boot guns and all of a sudden this giant statue comes to life we're dodging and our clothes are disappearing and then there's lava everywhere so we run on the skyscrapers and fight angels and we're chased by a tsunami and then we're in a cathedral and there's a dragon coming through the window and we're fighting it and then it lifts off and it's flying and the cathedral is flying and everybody's flying and fighting and shooting and what is going on.

Gallery: Bayonetta

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Interview: Assassin's Creed 2 creative director, Patrice Désilets

Assassin's Creed 2 is Patrice Désilets' first sequel. If there's any anxiety or fatigue squirming inside of him, it's well hidden by an infectious enthusiasm and candor. Speaking with us during E3 2009 in Ubisoft's den (and thus, din), the creative director frankly discussed several issues with us, including one which you may have heard about, over and over again:

Joystiq: Do you mind if I go back to Assassin's Creed 1 for just a bit?

Patrice Désilets: Yeah, yeah, no problem.

So, that game comes out. You're reading the reviews and people are complaining about repetition.

Yeah.

What do you feel at this point? Do you agree with them?

Repetition for me is a point of view, really. Like, what is repetitive or not? You know, sometimes you go and play the same game over and over again and you are all right with the repetitiveness of it. And in AC1 some people just couldn't bear it. We listened to them while we were making the second one, but, I wasn't nervous or mad. What I was a little disappointed with was some reviewers, how they treated us. They have the right to their opinions and everything, but I felt like they maybe went too fast. But you know what? I also received [opinions that were] the other way around. People being really happy about the game. Doing it two, three, four, five times.

Sure.

And we sold some eight million copies of it, you know.

Eight million people can't be wrong?

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Report: Battlefield 3, Criterion-developed Need for Speed underway


During a William Blair Growth Stock Conference presentation, EA's COO (John Pleasants, FYI) noted the existence of two unannounced titles -- neither of them particularly surprising if you've been keeping up on your spurious internet rumors. The first, Battlefield 3, is said to be in good shape and, even better, in good hands over at developer DICE. Unfortunately, it appears fans of frenzied first-person shootery will have to wait until the next fiscal year before returning to the field.

According to G4TV's Patrick Klepek, the second title is yet another Need for Speed game, this one developed by the team behind Burnout. Pleasants allegedly praised the team for being "online-centric and notably high-quality game developers that we have out at Criterion." There's little else to go on at the moment, but we're certainly intrigued by the collision of those two racing franchises. There will be collisions, right?

Source -- Need for Speed
Source -- Battlefield 3

Interview: Tim Schafer and the art of selling out


My name is Tim ... S-C-H-A-F-E-R. [points to my notepad] That's correct.

Do people get that wrong a lot?

They never get it right.

Does it annoy you?

No, I just like to fight for my particular spelling. For no reason it's completely arbitrary but for some reason it's enjoyable to fight for the specific spelling that I randomly have.

You're trying to keep your Google ranking up.

Exactly.

You don't want people messing with it.

And people who spell their names A-E-F-F-E-R. Hate those guys. They're jerks.

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Hands-on: Red Steel 2

After the awkward and misguided mess that was Ubisoft's Red Steel, it must sound like damning praise to say, "Well, the sequel's much better." After all, Nintendo's newfangled MotionPlus attachment has come to save the day, introducing one-to-one movement and finally delivering the sword fighting extravaganza that all those energetic Wii players have been enjoying in the commercials.

Unfortunately, MotionPlus' binding to Red Steel 2 doesn't feel particularly effective in combating the original game's flaws. It's a miss, like sticking a band-aid on someone's knee after they've been poisoned. If the MotionPlus makes a fundamental difference to the gameplay, it's not immediately apparent within the framework of a pretty insipid combat system.

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Hands-on: Brutal Legend (the umlaut breaks our RSS feed, sorry)

This is going to be the easiest preview ever. Though Tim Schafer calls Brütal Legend the most personal game he's ever done, it's possibly the most widely, inescapably appealing project he's been involved with. I don't need to champion the amazing band of kids at Whispering Rock Psychic Summer Camp or Manny and the delightful denizens of the underworld this time. We're talking about a hilarious, open-ended heavy metal epic starring Jack Black. Do you really need me to tell you it's awesome?

Because, you know, it is.

Gallery: Brutal Legend

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Hands-on: Silent Hill: Shattered Memories (Wii)

"I've heard 'Shat-On Memories.' That's a good one," remarks Shattered Memories producer Tomm Hulett, taking the complaints from the so-called "unreasonable" Silent Hill fans in stride. Remaking -- or "re-imagining," rather -- a horror classic is no easy task, least of all when the leading platform's scariest trait is its abundance of minigames. Calling it a re-imagining seems appropriate, with familiar characters and themes returning in unfamiliar ways, but that belies the fact that the upcoming Wii title (PSP and PS2 versions are also en route) is the freshest and riskiest Silent Hill game to come along in years.

Conveying an intense, unnerving experience in the din of E3 is like reciting a poem behind an airplane barreling down a runway. The packed show floor, filled with colossal sub-woofers and eccentric excessiveness, couldn't be a less ideal place to play a survival-horror title. And yet, despite the copious distractions and some truly awkward sensor bar placement, Silent Hill: Shattered Memories managed to fool us -- if ever so briefly -- into thinking we were skulking around the world's least hospitable and most perplexing town.

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Silent Hill: Shattered Memories is ... mom-friendly?


Not even Silent Hill is afraid of the Wii's casual audience. Speaking to Joystiq during E3 2009, Silent Hill: Shattered Memories producer Tomm Hulett described the game as being very much a true franchise entry (and we can attest to that!), but one that would enjoy the benefits of a wider audience and an intuitive control system on the Wii.

"For the casual gamer, we say this like it's strange, but casual gamers go to horror movies," he explained. "There's a reason that we all started playing survival horror -- it was new and different and, 'Oh, it's like a scary movie that I play.'" According to Hulett the game's control system, which thrusts the Wiimote into the role of a flashlight, is intuitive enough to accommodate ... your mom. "I've had my mom try it out and she only plays Animal Crossing, but she can walk around as Harry Mason and run from creatures. It's really easy to pick up and play. If there's a casual gamer who enjoys going to the movies and seeing The Ring, they can go to the store afterward and buy Silent Hill and have a horror experience at home."

Well, as long as they don't pick up The Room. That's a different kind of horror experience at home.

Joystiq Features





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