We assume while everyone was waiting for the Diablo 3 servers to boot back up yesterday, they played as much Max Payne 3 as the downtime allowed. So, since everyone has finished the entire Max Payne 3 campaign, Rockstar is mixing up multiplayer gameplay with a free DLC pack for Xbox Live and PSN, titled "Gorilla Warfare."
The Gorilla Warfare pack contains a gorilla mask, which gives players extra adrenaline for melee kills from behind; the lucky coin, giving players extra booty for looting bodies; and the booby trap item, which has players' corpses explode when they're looted.
The Rockstar Pass is also now available for download on Xbox Live and PSN. The Rockstar Pass gives players all of the Max Payne 3 DLC for a one-time price of $30. These offers will hit PC on launch day, May 29.
The Gorilla Warfare pack contains a gorilla mask, which gives players extra adrenaline for melee kills from behind; the lucky coin, giving players extra booty for looting bodies; and the booby trap item, which has players' corpses explode when they're looted.
The Rockstar Pass is also now available for download on Xbox Live and PSN. The Rockstar Pass gives players all of the Max Payne 3 DLC for a one-time price of $30. These offers will hit PC on launch day, May 29.
If 38 Studios does shutter, beyond Rhode Island taxpayers having to pay off the $75 million bond (plus interest) through 2020, it appears the state will also own the intellectual property of the developer as a parting gift. Reviewing updated documentation released by the Rhode Island Economic Development Corporation (RIEDC) today, it appears 38 Studios put up all present and future IP by the company as collateral.
According to the documentation, 38 Studios' intellectual property rights and other collateral were pledged to the RIEDC and assigned to a trustee, which we've confirmed by pulling Uniform Commercial Code documentation. Any proceeds made from the sale of the collateral would go back to the bondholders. This covers "all rights, title and interest in any projects, including video game projects," such as Kingdoms of Amalur: Reckoning and "Project Copernicus" – the title currently in development at 38 Studios.
"Based on what information I've been able to review on the 38 Studios situation, it appears that the funds they received from the RIEDC were secured by collateral that amounts to all of 38 Studios assets, including all of their intellectual property," attorney and Law of the Game editor Mark Methenitis told Joystiq this afternoon. "That would include all the rights to Kingdoms of Amalur and any other games they may have in development, even if no information about those titles has ever reached the light of day."
According to the documentation, 38 Studios' intellectual property rights and other collateral were pledged to the RIEDC and assigned to a trustee, which we've confirmed by pulling Uniform Commercial Code documentation. Any proceeds made from the sale of the collateral would go back to the bondholders. This covers "all rights, title and interest in any projects, including video game projects," such as Kingdoms of Amalur: Reckoning and "Project Copernicus" – the title currently in development at 38 Studios.
"Based on what information I've been able to review on the 38 Studios situation, it appears that the funds they received from the RIEDC were secured by collateral that amounts to all of 38 Studios assets, including all of their intellectual property," attorney and Law of the Game editor Mark Methenitis told Joystiq this afternoon. "That would include all the rights to Kingdoms of Amalur and any other games they may have in development, even if no information about those titles has ever reached the light of day."

Remote downloading lets you start a download on your computer from any of these other sources, and have them "installed and ready to play on your arrival." In other words, you can buy a game from the mobile app and have it download automatically to your home PC, or reinstall something else from your Steam collection remotely.
The Store will even ask you upon purchase if you'd like to remotely install your new game, if it notices you're shopping from away from your computer.
This is an editorial based on Dave Hinkle's personal experiences with 2000's Diablo 2. Joystiq's review of Diablo 3 is still forthcoming.
It's not because I lack the requisite memory blocks and quantum computers to run Blizzard's latest, Diablo 3 – it's personal. You see, I'm genetically predisposed to Diablo. It's something I think about each and every day.
Diablo is a proper addiction to me. Diablo 2 is something I associate with the darkest moments of my life, when I skipped showers and seriously lived on Pop Tarts. My only comfort back then was the dim glow of the monitor and the random piece of treasure the game would occasionally drop for me as I toiled away hours doing nightmare-level Meph runs.
I have an addictive personality, as many of those who have met me in real life can attest. I eat horribly, can't seem to quit smoking cigarettes and have drunk to excess on occasion. The Diablo experience is like some kind of magical talisman created by the wizards of southern California that is meant to poke and prod that dark place inside me I actively ignore and deny every day of my life. Diablo brings out my greed and disdain for everything other than myself in the worst way.
But again, these are just words. They don't mean anything without examples, so I'm going to take you back to when I was in college and Diablo 2 ruined my life.
It's not because I lack the requisite memory blocks and quantum computers to run Blizzard's latest, Diablo 3 – it's personal. You see, I'm genetically predisposed to Diablo. It's something I think about each and every day.
Diablo is a proper addiction to me. Diablo 2 is something I associate with the darkest moments of my life, when I skipped showers and seriously lived on Pop Tarts. My only comfort back then was the dim glow of the monitor and the random piece of treasure the game would occasionally drop for me as I toiled away hours doing nightmare-level Meph runs.
I have an addictive personality, as many of those who have met me in real life can attest. I eat horribly, can't seem to quit smoking cigarettes and have drunk to excess on occasion. The Diablo experience is like some kind of magical talisman created by the wizards of southern California that is meant to poke and prod that dark place inside me I actively ignore and deny every day of my life. Diablo brings out my greed and disdain for everything other than myself in the worst way.
But again, these are just words. They don't mean anything without examples, so I'm going to take you back to when I was in college and Diablo 2 ruined my life.
Today's emergency meeting by Rhode Island officials to determine what they are going to do about Curt Schilling's 38 Studios has concluded with officials freezing like deer in headlights. Nothing happened.
Rhode Island's Economic Development Corporation will take no immediate action to aid the developer, following a closed-door meeting attended by Governor Lincoln Chafee and Schilling, who asked for additional help to save the company. Schilling refused to answer press inquiries and officials wouldn't declare how much money the studio is seeking.
"How do we avoid throwing good money after bad?" Chafee is quoted by the Associated Press as saying after the three-hour emergency meeting finished.
"The company still has the option to cure the existing default by paying the $1,125,000 guaranty fee that is past due," reads an official statement by the EDC board. "In the meantime, we will continue to talk with 38 Studios and develop additional information, and will resume the Board meeting at our regularly scheduled meeting on May 21. The members of the Board may not discuss the confidential information received and discussed today."
If the studio doesn't receive assistance, it appears Rhode Island taxpayers may very well be on the hook for the $75 million 38 Studios loan that, after interest, would require paying back $112.6 million through 2020.
Rhode Island's Economic Development Corporation will take no immediate action to aid the developer, following a closed-door meeting attended by Governor Lincoln Chafee and Schilling, who asked for additional help to save the company. Schilling refused to answer press inquiries and officials wouldn't declare how much money the studio is seeking.
"How do we avoid throwing good money after bad?" Chafee is quoted by the Associated Press as saying after the three-hour emergency meeting finished.
"The company still has the option to cure the existing default by paying the $1,125,000 guaranty fee that is past due," reads an official statement by the EDC board. "In the meantime, we will continue to talk with 38 Studios and develop additional information, and will resume the Board meeting at our regularly scheduled meeting on May 21. The members of the Board may not discuss the confidential information received and discussed today."
If the studio doesn't receive assistance, it appears Rhode Island taxpayers may very well be on the hook for the $75 million 38 Studios loan that, after interest, would require paying back $112.6 million through 2020.
You see that dude above, straight chillin'? Yeah, you've seen him before – like, a few weeks ago, when the image leaked alongside several other Crysis 3 screens. Well here he is again, but this time he's got a whole bunch more totally official screens, straight from EA. Thrilling! ...
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Browser-based FPS Offensive Combat is the new game from U4iA, a studio formed last year by Activision expats. It's an FPS with a mobile/tablet sidearm, described as working together "unlike any game before," though no further details beyond that were provided. The only other aspect U4iA revealed is customization, which we figure is the awesome lizard hat seen in the screenshot above.
U4iA was founded by Chris Archer and Dusty Welch, former Activision and Call of Duty vets. With Offensive Combat, the two hope to deliver "the most competitive multiplayer action ever seen within a browser." A beta for Offensive Combat kicks off this summer.
U4iA was founded by Chris Archer and Dusty Welch, former Activision and Call of Duty vets. With Offensive Combat, the two hope to deliver "the most competitive multiplayer action ever seen within a browser." A beta for Offensive Combat kicks off this summer.
Free-to-play shooter Tribes: Ascend has been downloaded 1.2 million times, a significant boost from the debatably framed 800K registered accounts from a month ago.
"It is truly the player support of the title that has driven the population growth and fuels our team to deliver updates," said Hi-Rez Studio COO Todd Harris. "We see the community expanding primarily thru positive word of mouth."
Hi-Rez Studios also noted over 110,000 people have joined Tribes: Ascend through the company's referral system. Our experience with the game since launch has been chronicled by our "Murderous Skier."
"It is truly the player support of the title that has driven the population growth and fuels our team to deliver updates," said Hi-Rez Studio COO Todd Harris. "We see the community expanding primarily thru positive word of mouth."
Hi-Rez Studios also noted over 110,000 people have joined Tribes: Ascend through the company's referral system. Our experience with the game since launch has been chronicled by our "Murderous Skier."
Searching for the proper metaphor for Sonic the Hedgehog 4: Episode 2, the best I can conjure is a glass of milk. There's nothing really wrong with it per se, but it's not exactly exciting either. It has some good qualities and is mildly refreshing, but when's the last you time you raved about a glass of milk?
Using words we don't quite understand, Nividia has announced a new platform that will conceivably make cloud gaming a much more viable prospect. The Geforce GRID platform features "dedicated ultra-low-latency streaming technology and cloud graphics software" and the company believes it will "fundamentally change the economics and experience of cloud gaming."
A single GRID unit houses two GPUs based on Nvidia's Kepler technology, which the company says are capable of maintaining eight separate game streams simultaneously, an attractive prospect for gaming service providers. Additionally, "fast streaming technology" will supposedly drop server latency to "as little as 10 milliseconds," which, as we understand it, is pretty fast. So fast that GRID could potentially stream very high-end games to virtually any device, from phone to TV to toaster. Furthermore, Nvidia is working with smart TV manufacturers to reduce ethernet input lag so that, in theory, Gaikai could have latency on par with a console connected via HDMI (or slightly lower latency, if you believe the graph above).
Of course, we'll have to wait and see how everything works out in practice, but the possibilities are, in a word, crazypants.
A single GRID unit houses two GPUs based on Nvidia's Kepler technology, which the company says are capable of maintaining eight separate game streams simultaneously, an attractive prospect for gaming service providers. Additionally, "fast streaming technology" will supposedly drop server latency to "as little as 10 milliseconds," which, as we understand it, is pretty fast. So fast that GRID could potentially stream very high-end games to virtually any device, from phone to TV to toaster. Furthermore, Nvidia is working with smart TV manufacturers to reduce ethernet input lag so that, in theory, Gaikai could have latency on par with a console connected via HDMI (or slightly lower latency, if you believe the graph above).
Of course, we'll have to wait and see how everything works out in practice, but the possibilities are, in a word, crazypants.
Dear Esther has finally wandered across the barren PC wasteland to end up on Mac as part of the larger Steam island system. Dear Esther, developed by current Amnesia: A Machine for Pigs team thechineseroom, now supports SteamPlay and is half off for Midweek Madness, through May 17. ...
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Capcom is revising its DLC strategy to include less content on-disc at launch, senior vice president Christian Svensson writes in a post in the Capcom forums. "We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future," Svensson says.
This introspection follows vicious complaints about Street Fighter X Tekken's on-disc DLC, to which Capcom responded that it sees no distinction between on- and off-disc DLC. A few titles currently in production will ship with on-disc DLC, including Dragon's Dogma, Svensson writes.
Capcom decided to add DLC on Dragon's Dogma discs "at the beginning of the game's development cycle as at the time this was determined to be the most efficient way of ensuring certain content was made available," according to Svensson. "You are being heard," Svensson concludes.
This introspection follows vicious complaints about Street Fighter X Tekken's on-disc DLC, to which Capcom responded that it sees no distinction between on- and off-disc DLC. A few titles currently in production will ship with on-disc DLC, including Dragon's Dogma, Svensson writes.
Capcom decided to add DLC on Dragon's Dogma discs "at the beginning of the game's development cycle as at the time this was determined to be the most efficient way of ensuring certain content was made available," according to Svensson. "You are being heard," Svensson concludes.
According to the latest update on the Blizzard forums, the Diablo 3 servers for North America are up and running. The servers went down for maintenance earlier today – the launch has suffered some hiccups – but now you should be able to log in and take a hit of that sweet, sweet Diablo 3, no problem. Happy looting!
Translating the tome that is author George R.R. Martin's masterwork A Song of Ice and Fire is a task that must be both daunting and erratic. In its second season on HBO, the television adaptation of the series has been lovingly crafted into a marvelous weekly hour of television. In the video game world, developer Cyanide Studio has stumbled in its task thus far, releasing an abysmal strategy game that seemed to be created less in devotion to the source material and more in reaction to the franchise's new mainstream spotlight. With the studio's second effort at the series, the French developer has brought the Seven Kingdoms to life in a new, role-playing adventure.
Unlike the strategy title A Game of Thrones: Genesis, the RPG Game of Thrones feels like it was cobbled together by people who have genuine affection for the series. But Cyanide's ideas themselves seem more grand than the company is capable of delivering, showing stitches of the small studio's limitations throughout. It's the intention of the HBO series – with the budget of a SyFy original movie.
Unlike the strategy title A Game of Thrones: Genesis, the RPG Game of Thrones feels like it was cobbled together by people who have genuine affection for the series. But Cyanide's ideas themselves seem more grand than the company is capable of delivering, showing stitches of the small studio's limitations throughout. It's the intention of the HBO series – with the budget of a SyFy original movie.
The hits keep coming for ex-baseballer Curt Schillings' 38 Studios. The company reportedly missed its latest loan payment of $1.125 million to the state of Rhode Island on May 1, effectively defaulting its $75 million loan. WPRI spoke with Rhode Island House Speaker Gordon Fox who confirmed the news.
The loan's facilitator, Rhode Island's Economic Development Corporation, called an "emergency meeting" for tomorrow morning, wherein it will discuss "an unexpected occurrence that requires immediate action to protect the public regarding the 38 Studios financing." As reported earlier, if 38 Studios were to fully default on its loan obligations to investors supplying the loan via the Rhode Island government, the responsibility would fall to Rhode Island's taxpayers – to the tune of $112.6 million.
Of the $75 million borrowed by 38 Studios from the state of Rhode Island, $49.8 million was received by the studio as of March 15, WPRI reports. Given that, it seems worrisome at best that 38 Studios was unable to fulfill its recent payment of $1.125 million. 38 Studios is working on the Kingdoms of Amalur MMO – the game was originally promised for a launch ahead of 2013, when 38 Studios is set to begin paying back bondholders on its $75 million loan. It's unclear what stage its MMO is at, and 38 Studios hasn't made a public statement regarding its recent issues.
[Image credit: 38 Studios]
The loan's facilitator, Rhode Island's Economic Development Corporation, called an "emergency meeting" for tomorrow morning, wherein it will discuss "an unexpected occurrence that requires immediate action to protect the public regarding the 38 Studios financing." As reported earlier, if 38 Studios were to fully default on its loan obligations to investors supplying the loan via the Rhode Island government, the responsibility would fall to Rhode Island's taxpayers – to the tune of $112.6 million.
Of the $75 million borrowed by 38 Studios from the state of Rhode Island, $49.8 million was received by the studio as of March 15, WPRI reports. Given that, it seems worrisome at best that 38 Studios was unable to fulfill its recent payment of $1.125 million. 38 Studios is working on the Kingdoms of Amalur MMO – the game was originally promised for a launch ahead of 2013, when 38 Studios is set to begin paying back bondholders on its $75 million loan. It's unclear what stage its MMO is at, and 38 Studios hasn't made a public statement regarding its recent issues.
[Image credit: 38 Studios]
Some of you may have experienced this first hand, but if you've yet to suddenly go offline while playing Diablo 3, here's what happens. First, your game will lock up for a minute or so, then you'll be sent back to the character selection screen.
According to Eurogamer, at this point you'll log back in and find that you've retained all gold, experience and items – no penalties there. Once you get back into the game, you'll start from your last checkpoint.
The decision to require a constant internet connection initially received some blowback from the community, but it would seem it's not as bad as initially thought, at least in one regard. Eurogamer even notes that being booted back to the character selection screen didn't happen every time – occasionally the game would resume as if no disconnect even occurred.
According to Eurogamer, at this point you'll log back in and find that you've retained all gold, experience and items – no penalties there. Once you get back into the game, you'll start from your last checkpoint.
The decision to require a constant internet connection initially received some blowback from the community, but it would seem it's not as bad as initially thought, at least in one regard. Eurogamer even notes that being booted back to the character selection screen didn't happen every time – occasionally the game would resume as if no disconnect even occurred.

Pre-orders for Darksiders 2 are more than five times what they were for the first game at the equivalent point before release, Farrell noted. THQ is accompanying this release with double the marketing spend of the first game as well – it needs a hit game, and badly.
THQ saw a net revenue loss of $239.9 million for the fiscal year ending March 31, 2012, $100 million more than the previous fiscal year's loss of $136.1 million.
"We have made significant changes to our business, and are on track to execute our strategy of delivering quality connected core gaming experiences, beginning with the sequel to the award-winning Darksiders in August," president and CEO Brian Farrell said in a THQ earnings statement.
THQ has seen a rough year, with plummeting revenue despite the success of Saints Row: The Third and WWE '12. THQ laid off 240 employees, slashed the salaries of its head honchos and cut its "kids' licensed video games" department earlier this fiscal year, following quarter losses of nearly triple the previous period.
THQ has sold through 84 percent of its shipped uDraw tablets and expects to sell its remaining inventory in fiscal 2013. The company's "future kids' license commitments" have been reduced by $30 million, THQ reports.
THQ describes its emergency layoffs, salary cuts and company rehashing as follows: "The company exited the traditional kids' licensed games business, and streamlined its product line, organization and cost structure to support a smaller company positioned for sustained profitability."
"We have made significant changes to our business, and are on track to execute our strategy of delivering quality connected core gaming experiences, beginning with the sequel to the award-winning Darksiders in August," president and CEO Brian Farrell said in a THQ earnings statement.
THQ has seen a rough year, with plummeting revenue despite the success of Saints Row: The Third and WWE '12. THQ laid off 240 employees, slashed the salaries of its head honchos and cut its "kids' licensed video games" department earlier this fiscal year, following quarter losses of nearly triple the previous period.
THQ has sold through 84 percent of its shipped uDraw tablets and expects to sell its remaining inventory in fiscal 2013. The company's "future kids' license commitments" have been reduced by $30 million, THQ reports.
THQ describes its emergency layoffs, salary cuts and company rehashing as follows: "The company exited the traditional kids' licensed games business, and streamlined its product line, organization and cost structure to support a smaller company positioned for sustained profitability."
South Park: The Game was originally announced with a launch in the second half of 2012, but it has been pushed to Q4 of FY2013, THQ's financial statement reveals. THQ's financial years run April through March, putting the new launch window in early 2013 territory.
Developer Obsidian Entertainment was hit with layoffs in March, with a few losses coming from the South Park: The Game development team.
Developer Obsidian Entertainment was hit with layoffs in March, with a few losses coming from the South Park: The Game development team.
As part of today's year-end financials, THQ announced that the Saints Row franchise has shipped 11 million units globally. Speaking specifically to the latest installment, Saints Row: The Third, the company revealed it has shipped over 4.25 million units and that "the game has generated the highest digital revenue of any console title in the company's history."
That's not the conclusion of Saints Row for the year. Saints Row: The Third: Enter The Dominatrix is expected to launch this September. The game is a standalone product that does not require the third installment to play and started life as an April Fool's gag.
That's not the conclusion of Saints Row for the year. Saints Row: The Third: Enter The Dominatrix is expected to launch this September. The game is a standalone product that does not require the third installment to play and started life as an April Fool's gag.
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Rhode Island owns Amalur, all other 38 Studios intellectual property if studio defaults
Posted on May 16th 2012 4:32PM

