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Nomura: Final Fantasy 15 on PS3 may have 'caused us to look inferior'


Square Enix game director Tetsuya Nomura has elaborated on the choice to bring Final Fantasy 15 – previously known as Final Fantasy Versus 13 – to next-generation consoles instead of PS3, the original platform when the game was first announced in 2006.

In an interview with Famitsu (via Polygon), Nomura said Square Enix moved the game to Xbox One and PS4 because "the lifespan of the current generation of consoles was starting to pose a problem" to Square Enix. "We had originally thought about making this announcement last year, but due to assorted reasons that got delayed. This meant that the lifespan of the current generation of consoles was starting to pose a problem to us. If we were a year later, other companies will have more time to research the next generation, and releasing the game against their products on the older generation could have caused us to look inferior when people inevitably compared us."

Keeping Final Fantasy 15 on the current generation posed too many concerns to Square Enix – concerns that the final game wouldn't match what the company set out to do. "With current-gen systems, we couldn't fully express what we wanted to do in this project," he said. "There were more and more things that we would've had to change the form of. However, the assumption was that we'd go ahead with a current-gen release, so went through a trial-and-error process to do as much as we could. So we built an alpha version about a year ago, and the company response was 'If you remained bound to the current generation, will it will be the product you envisioned?' They suggested shifting fully to next-gen, and that was the spark that led to the move."

As for a PC port, Nomura says it largely "depends on the demand" – if enough people want it, then Square Enix may pursue it. The full interview can be read through the source link below.

PS Plus in Europe adds Battlefield 3, Saints Row: The Third in July

Battlefield 3 and Saints Row: The Third go marching onto PlayStation Plus in Europe next month, joining the continent's Instant Game Collection along with three others. Yup, marching was the common link we could find between two very different headliners, although we suppose destruction and loud noises would have worked too. The other PS3 game coming to the subscription service next month is Payday: The Heist, while Unit 13 and Ninja Gaiden Sigma Plus are the duo hopping onto Vita.

Thankfully, there are no complicated schedules to mull over with July's changeover: all five games are to be added to the service on July 3. As ever, that means five games make their way out, all on July 3 too. Waving their goodbyes are Kingdoms of Amalur: Reckoning, Lord of the Rings: War in the North, The Cave, Rayman Origins, and Coconut Dodge.

The Bureau declassifies DLC plans

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Publisher 2K Games announced today that The Bureau: XCOM Declassified will have pre-order and post-launch downloadable content, which is about as shocking of a revelation as knowing Marmite will divide humanity into the two groups of the next great war.

"We're excited that our stories will provide a new perspective on the war effort, much like how our critically acclaimed Minvera's Den DLC for BioShock 2 allowed us to present a unique perspective of Rapture," said Morgan Gray, development director at 2K Marin.

The game's pre-order bonus is the "Codebreakers" side mission. In it, Special Agent Carter and his squad must reestablish contact a top-secret government communications facility, eliminate any threats and decrypt the employee's combined lunch order. There are no details about the post-launch DLC, but the first pack "will be available exclusively to Xbox 360 players."

The Bureau: XCOM Declassified will fight the future on August 20 and 23 in North America and internationally, respectively.

The Bureau: XCOM Declassified files 'Battle Focus' trailer


Unearthed from a crate thought lost to Hangar XCOM, this gameplay trailer shows how 2K Marin meshes real-time shooting with strategy in The Bureau. Time can be slowed down while players get tactical via a radial menu, from which they can command Special Agent Will Carter and his trusty squadmates.

Also, it shows us that if you're going to see off an extraterrestrial invasion, you may as well do it dressed to the nines - Carter is the definition of dapper in that vid. Independence Day could only have been improved if Jeff Goldblum had boarded that spaceship in a tux.

The fashion of alien warfare aside, The Bureau: XCOM Declassified touches down on PS3, Xbox 360, and PC on August 20.

PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]

A new firmware update for the PS3 is live, but a significant number of reports indicate it's locking users out of their systems. Posters on the official PS3 Support forum noted they couldn't boot their systems after the update, and some users said restoring file systems didn't resolve the issue.

According to the PlayStation Twitter account, the 4.45 update includes trophy notification options and improves system stability - hmm.

We've reached out to Sony to clarify the situation. While the issues don't seem to be affecting all users, it might be wise to stay clear of the update for the time being.

Update: Sony Computer Entertainment sent us the following statement this morning:
"We are aware of reports that the recent PlayStation 3 system software update (version 4.45) has caused the XMB to not display on a small number of PS3 systems. We have temporarily taken 4.45 offline and are investigating the cause of the problem. We will announce when the system update is available for download as soon as possible. We apologise for the inconvenience."

Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2


Call of Duty: Black Ops 2 is ready to fire off its next DLC salvo on July 2 on Xbox Live, with PS3 and PC versions to follow. The Vengeance map pack includes new multiplayer maps Rush, Detour, Cove and Uplink, which a remake of Summit from the original Black Ops.

Buried, a new Zombies mode variant, is included with Vengeance along with the Ray Gun Mark 2 weapon, available exclusively in Zombies mode. No pricing is announced in the video above, though the two previous DLC offerings – Revolution and Uprising – were both priced at 1,200 MS Points ($15) each.

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Destiny's online battlegrounds explained by Bungie

We spoke with Bungie's Chris Butcher, engineering lead for online shooter Destiny, about the overall concept of the game and its mishmash of genres. Destiny is primarily a shooter, as shown in gameplay footage released at the show, but we also discuss some of its other flavors and social components.

Butcher, being the engineering guy, also gets some time to geek out about the game's lighting and animation.

PSN Tuesday: Dungeons & Dragons, Giana Sisters, Jak & Daxters


The weekly PSN update is live, unlocking Capcom's collected quest classics, Dungeons and Dragons: Chronicles of Mystara. Joining the 2D beat-em-up is Giana Sisters: Twisted Dreams, which finally makes its way to PSN after its Xbox Live Arcade debut back in March.

The Jak and Daxter Collection – which includes all three original PS2 games, Jak and Daxter, Jak 2 and Jak 3 – steps up on PS Vita today, along with Epic Mickey 2: The Power of Two. Rounding out this week's update are free PS Plus games Saints Row: The Third and Gods Eater Burst.

For the full list of this week's PlayStation Network content, hit up the PlayStation Blog.

D&D: Chronicles of Mystara gets enhanced PS3 retail release in Japan

D&D Chronicles of Mystara gets enhanced PS3 retail release in Japan
While Capcom's arcade brawler compilation Dungeons & Dragons: Chronicles of Mystara hits the PlayStation Network in North America tonight (and Xbox Live Arcade tomorrow), D&D fans in Japan might want to hold out for an upcoming PlayStation 3 retail release, which offers exclusive features and enhancements not found in the digital version.

The PS3 retail version's Facebook page describes the release as a treasure trove for retro gaming connoisseurs, comparing it to the well-received Street Fighter Alpha Anthology on the PlayStation 2. The collection includes a color-edit feature, and allows multiple players to play as same character. The retail edition also offers an in-depth series of options, allowing players to toggle features like random damage and breakable weapons. A similar "House Rules" system was announced for the digital release.

The digital version set for release this week is developed by Iron Galaxy, who previously produced arcade compilations like Darkstalkers Resurrection and Marvel vs. Capcom Origins. NeoGAF member toypop notes that the PlayStation 3 Blu-ray version of Chronicles of Mystara is developed by an internal Capcom team staffed by developers of the original Dungeons & Dragons arcade games.

The PlayStation 3 retail version of Dungeons & Dragons: Chronicles of Mystara will launch in Japan this August. Capcom confirmed with Joystiq that the retail edition is exclusive to Japan, and is not scheduled for a North American release.

Earth Defense Force 2025 adds another cheesy chapter to D3's bug book

Earth Defense Force 2025 adds yet another cheesy chapter to D3's longrunning series
With all of the hubbub about next-gen at this year's E3, Earth Defense Force 2025 stood out as the product of an entirely different generation, one where wildly idiosyncratic Japanese-developed games both delighted and confused gamers willing to take a risk on untested and out-there concepts.

Technically, it's a complete mess, though I'm sure any fan of Earth Defense Force can tell you the series has never been known for its impeccable graphics or silky smooth action. Despite its rough edges in comparison to the polished Xbox One and PS4 games on display in the very same convention center, EDF 2025 still carries a unique charm.

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Mad Max not Barlog's rumored project, says Avalanche CEO

Avalanche's Mad Max game is not THAT Mad Max game, apparently
Though Mad Max has been a project spanning several years, going through several iterations in that time, Avalanche Studios CEO Christofer Sundberg claims it's not the game that was rumored in 2008.

God of War 2 lead Cory Barlog had reportedly gone to Avalanche Studios in 2010 to work on a Mad Max game, tied to a new movie. "I don't know what [Barlog] worked on before he started working with us," Sundberg told Polygon, "but when we worked together he wasn't on Mad Max."

Sundberg said the team has been in production on this Mad Max game for around 18 months, though it's been at Avalanche in some capacity for years now. "The game has gone through a series of iterations. We've been working for it for a couple years."

Mad Max is due in 2014, for PS4, PS3, Xbox One and Xbox 360. We saw the open-world action game game at E3 and caught up with our old hillbilly pal, Chumbucket.

Navigating the Castle of Illusion with a 3D Mickey Mouse

Castle of Illusion starring Mickey Mouse
When players look back on the platformers of yore, it's easy to forget one important thing about them: They're tough. Modern platformers allow infinite retries and plentiful checkpoints, but old-school platformers, like Disney's Castle of Illusion Starring Mickey Mouse, required precise jumps over one-hit enemies and sent you back to the beginning of a level, or even the game itself, when all your lives were lost.

Sega has preserved that difficulty in the remastered version of the game, as seen on the floor of E3 2013 last week. Sega Studios Australia has teamed up with the original game's creator, Emiko Yamamoto (who still works for Disney in Japan), to recreate the game in 3D and add new elements.

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Yaiba: Ninja Gaiden Z trailers won't cost you an arm and a leg

Image Yaiba: Ninja Gaiden Z stars Yaiba Kamikaze, a ninja killed by primary series star Ryu Hayabusa during a duel. We're not sure how Yaiba came back from the dead, but at least we can see how he died. ... Continue Reading

Watch Brian Provinciano's Retro City Rampage talk from GDC

Brian Provinciano's GDC talk now in The Vault
One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, Retro City Rampage, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big Three™ and the types of hurdles a determined indie developer will inevitably hit.

Provinciano's determination to port Grand Theft Auto 3 to NES hardware escalated into a love letter to video games and pop culture. While Provinciano hasn't announced his next project yet, he says we should expect more humorous open-world games.

Now Playing: June 17-23, 2013

Now Playing June 1723, 2013
Jump into the ultimate retro-style meta RPG experience this week with The Knights of Pen and Paper +1 Edition...

Choose your platform to jump to a specific release list:

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Lightning Returns: Final Fantasy 13 hosts a party of one

Lightning Returns piqued my morbid curiosity
No development process has been as interesting to watch than the multi-game pile-up known as Final Fantasy 13. It's not that these RPGs have been of poor quality, per se; they just represent the totality of Square Enix's resource mismanagement during the first HD generation of consoles. So it shouldn't come as a surprise that Lightning Returns wasn't the only Final Fantasy 13-related product on the show floor during E3 2013, as Square unveiled the long-awaited Versus 13 under an entirely new (though slightly predictable) name: Final Fantasy 15.

This rebranding – combined with the Final Fantasy 13 name getting second billing to its lead character – provides some compelling evidence that the developer might be a little ashamed of that "lucky" number these days.

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PS Plus freebies this week: Saints Row: The Third, Gods Eater Burst

When the PlayStation Store updates tomorrow, both Saints Row: The Third and Gods Eater Burst will be available as free downloads. Saints Row is a PS3 game, while Gods Eater Burst initially launched on PSP but is also compatible with PS Vita.

Last week at E3, Sony detailed plans for PlayStation Plus moving forward. While it's required for online multiplayer on PS4, it won't be necessary for video services or certain free-to-play games, and won't see a price increase during its transition to next-gen.

EA: Dead Space team working on something new, series not dead

Despite being "an important IP to EA," there is no new Dead Space game in development; instead, Visceral Games is working on something else right now. "Is that team working on a Dead Space game today? No they're not," EA executive vice president Patrick Soderlund told Eurogamer at E3 last week.

"They're working on something else very exciting. You have to think of it from that perspective. Is it better to put them on the fourth version of a game they've done three previous versions of before? Or is it better to put them on something new that they want to build, that they have passion for?" This isn't the end for Dead Space, however, as Söderlund reiterates that it's "a brand that is close to Electronic Arts' heart."

"I am of the utmost opinion that we have to put the best possible games in the hands of our fans," Söderlund added. "How you get to a great game, the first thing you need is a great development team that have a passion for building what they're building. That's a simple parameter. Everything else follows. Money, time, everything else follows. It's less relevant. That's ultimately how you get success. It's as simple as that."

Dead Space 3, which launched earlier this year, failed to meet EA's sales expectations at launch and has had fewer sales than Dead Space 2.

Superman defends Tamriel in Skyrim at the Movies

Image The problem with movies is that none of them take place in Skyrim. This is Skyrim at the Movies, a take on the classic tale of Superman created by animation outfit Tyrannicon with Chris Hardwick playing the Man of Steel himself. ... Continue Reading

The Last of Us is the first in UK

The Last of Us represented several accomplishments during its first week of sale in the UK, where it took the number one spot on the region's sales chart. According to Chart Track, the game is the first Sony exclusive to take the top spot since Uncharted: Golden Abyss on Vita in early 2012. It's also the third fastest selling game of 2013 behind Bioshock Infinite and the "weak" Tomb Raider, along with being the biggest launch for a new intellectual property since L.A Noire in 2011. Overall, a fine start to developer Naughty Dog's swan song for PlayStation 3.

The cash infusions for the UK retail market didn't end with The Last of Us, as Nintendo's Animal Crossing: New Leaf debuted in second and became (wow, y'all love your Tom Nook debt programs) the biggest non-Mario 3DS launch ever. The UK top ten indentured to Tom Nook can be found after the break.

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