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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MLG signs gaming pros, shells out $1.75 million]]></title><link>http://www.joystiq.com/2006/12/18/mlg-signs-gaming-pros-shells-out-1-75-million/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/18/mlg-signs-gaming-pros-shells-out-1-75-million/</guid><comments>http://www.joystiq.com/2006/12/18/mlg-signs-gaming-pros-shells-out-1-75-million/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://biz.yahoo.com/prnews/061218/sfm022.html?.v=72"><img  height="225" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/cashmoney.gif" width="225" align="right" vspace="4" border="0" /></a>The little gaming league that could, Major League Gaming (MLG) sent word that they've signed seven more professional gamers today. <em>Halo 2</em> teams Carbon and the rest of Str8 Rippin (Tsquared, the fourth member, was <a href="http://www.joystiq.com/2006/06/21/halo-2-team-signs-million-dollar-deal/">signed</a> back in June) all were granted professional status getting paid a big ole sum of $250,000 each. As of now MLG has signed three entire teams of four; Final Boss, Str8 Rippin and Carbon to long term contracts totaling $3 million. And now fellow fanboys is the time when we all wallow in self pity wishing we had mad <em>Halo 2 </em>skills. Damn you sniper rifle and those team strategies!<br /><br />[Via <a href="http://www.joystiq.com/2006/12/18/major-league-gaming-drops-1-75-million-to-sign-more-pros/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/18/mlg-signs-gaming-pros-shells-out-1-75-million/">MLG signs gaming pros, shells out $1.75 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Dec 2006 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.yahoo.com/prnews/061218/sfm022.html?.v=72>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/18/mlg-signs-gaming-pros-shells-out-1-75-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/720989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/18/mlg-signs-gaming-pros-shells-out-1-75-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbon</category><category>final boss</category><category>FinalBoss</category><category>halo</category><category>halo 2</category><category>Halo2</category><category>major league gaming</category><category>MajorLeagueGaming</category><category>mlg</category><category>str8 rippin</category><category>Str8Rippin</category><category>tsquared</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 18 Dec 2006 17:30:00 EST</pubDate></item><item><title><![CDATA[Major League Gaming drops $1.75 million to sign more pros]]></title><link>http://www.joystiq.com/2006/12/18/major-league-gaming-drops-1-75-million-to-sign-more-pros/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/18/major-league-gaming-drops-1-75-million-to-sign-more-pros/</guid><comments>http://www.joystiq.com/2006/12/18/major-league-gaming-drops-1-75-million-to-sign-more-pros/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://biz.yahoo.com/prnews/061218/sfm022.html?.v=72"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/mlgamersgroup.jpg" alt="a league of their own" /></a>Major League Gaming has secured team Carbon, the four-man national <em>Halo 2</em> champion, with a $1 million group contract, and signed additional $250,000 deals with three members of team Str8 Rippin. Having signed similar contracts with team Final Boss and Str8 Rippin captain Tom Taylor <a href="http://www.joystiq.com/2006/06/21/halo-2-team-signs-million-dollar-deal/" target="_blank">back in June</a>, MLG now has exclusive rights to three of the nation's <strike>top</strike> l33t pro-gaming teams.<br /><br />You can currently <a href="http://www.joystiq.com/2006/06/21/halo-2-team-signs-million-dollar-deal/" target="_blank">watch these fine young lads</a> do battle on USA Network's coverage of the 2006 Boost Mobile MLG Pro Circuit on Saturday mornings.<br /><br />[Thanks, Raymond]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/18/major-league-gaming-drops-1-75-million-to-sign-more-pros/">Major League Gaming drops $1.75 million to sign more pros</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Dec 2006 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.yahoo.com/prnews/061218/sfm022.html?.v=72>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/18/major-league-gaming-drops-1-75-million-to-sign-more-pros/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/720804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/18/major-league-gaming-drops-1-75-million-to-sign-more-pros/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Carbon</category><category>Contract</category><category>Halo 2</category><category>Halo2</category><category>Major League Gaming</category><category>MajorLeagueGaming</category><category>MLG</category><category>Pro</category><category>Professional</category><category>Str8 Rippin</category><category>Str8Rippin</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 18 Dec 2006 14:55:00 EST</pubDate></item><item><title><![CDATA[NFS Carbon developer diary video]]></title><link>http://www.joystiq.com/2006/11/07/nfs-carbon-developer-diary-video/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/07/nfs-carbon-developer-diary-video/</guid><comments>http://www.joystiq.com/2006/11/07/nfs-carbon-developer-diary-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/walkthroughs/" rel="tag">Walkthroughs</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://media.wii.ign.com/media/837/837019/vids_1.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/carbon_logo_lg.jpg" id="vimage_1" alt="" /></a><br />IGN has posted a video developer diary for EA's upcoming racer <em>Need For Speed Carbon</em>. Obviously, being the Nintendo version of the multi-platform game, we care most about the controls. Understanding such, that is the focal point for the majority of the video. IGN doesn't allow their videos to be embedded, so you're going to have to go <a href="http://media.wii.ign.com/media/837/837019/vids_1.html">over</a> there the old-fashioned way.<br /><br />[Thanks Marc!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/07/nfs-carbon-developer-diary-video/">NFS Carbon developer diary video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Nov 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.wii.ign.com/media/837/837019/vids_1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/07/nfs-carbon-developer-diary-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/697568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/07/nfs-carbon-developer-diary-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arts</category><category>carbon</category><category>ea</category><category>electronic</category><category>electronicarts</category><category>need</category><category>nintendo</category><category>speed</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 07 Nov 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[EA continues to exploit, charging $50 for Need for Speed unlockables]]></title><link>http://www.joystiq.com/2006/11/02/ea-continues-to-exploit-charging-50-for-need-for-speed-unlocka/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/02/ea-continues-to-exploit-charging-50-for-need-for-speed-unlocka/</guid><comments>http://www.joystiq.com/2006/11/02/ea-continues-to-exploit-charging-50-for-need-for-speed-unlocka/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.majornelson.com/archive/2006/11/01/need-for-speed-carbon-content.aspx"><img vspace="4" hspace="4" border="0" align="right" alt="Need for..." id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/nfsc_payme.jpg" /></a>EA is determined to be the bully of Xbox Live Marketplace. Once again, the world's biggest games publisher is offering pay-don't-play content, inviting gamers to buy <em>Need for Speed Carbon's</em> unlockables.<br /><br />EA and Microsoft will argue that this is simply a matter of choice: <em>choose</em> to buy content; or <em>choose</em> to unlock content by playing. But this new set of choices defies our learned experience.<br /><br />Gamers want instant access to unlockables for all sorts of reasons (some are too busy to "earn" unlockables; some to lazy; others are inferior; and still others just have more fun when it's easy). There used to be a simple solution: cheat codes. But EA wants us to forget codes ever existed; wants to punish our wallets for not approaching its games with the Protestant ethic. All told, you'll burn an additional $49.25 if you want accelerated access to <em>Carbon's</em> goodies. Hey, you don't get to the top of the industry by offering handouts.<br /><br />See also:<br /><a href="http://www.joystiq.com/2006/10/04/eas-premium-ripoff/" target="_blank">EA's premium ripoff: football tutorial videos on XBLM</a><br /><a href="http://www.joystiq.com/2006/10/16/ea-charging-gamers-to-access-unlockable-content/" target="_blank">EA charging gamers to access unlockable content</a><br /><a href="http://www.joystiq.com/2006/10/24/ea-charges-twice-for-godfather-gun/" target="_blank">EA charging twice for downloadable content</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/02/ea-continues-to-exploit-charging-50-for-need-for-speed-unlocka/">EA continues to exploit, charging $50 for Need for Speed unlockables</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Nov 2006 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2006/11/01/need-for-speed-carbon-content.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/ea-continues-to-exploit-charging-50-for-need-for-speed-unlocka/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/695148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/ea-continues-to-exploit-charging-50-for-need-for-speed-unlocka/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Carbon</category><category>download</category><category>downloadable content</category><category>DownloadableContent</category><category>EA</category><category>Electronic Arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>Marketplace</category><category>Microsoft points</category><category>MicrosoftPoints</category><category>Need For Speed</category><category>NeedForSpeed</category><category>Racing</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 02 Nov 2006 12:45:00 EST</pubDate></item><item><title><![CDATA[EA seeking extra cash from collectors]]></title><link>http://www.joystiq.com/2006/10/29/ea-seeking-extra-cash-from-collectors/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/29/ea-seeking-extra-cash-from-collectors/</guid><comments>http://www.joystiq.com/2006/10/29/ea-seeking-extra-cash-from-collectors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamestop.com/product.asp?product%5Fid=200195"><img width="225" vspace="4" hspace="4" height="313" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/nfscarboncol.jpg" id="vimage_2" alt="" /></a>EA is getting into the Collector's Edition racket with an upgraded version of <em>Need For Speed: Carbon</em> on sale October 31. Here's what you get for <a href="http://www.gamestop.com/product.asp?product%5Fid=200195">$69.99</a>:<br />
<ul>
    <li>3 new cars</li>
    <li>10 specially tuned cars</li>
    <li>6 new races</li>
    <li>10 exclusive vinyl kits</li>
    <li>Code to download Mazda RX-7 off XBLM</li>
    <li>Bonus DVD containing behind the scenes footage on the making of the game.</li>
</ul>
What? No <a href="http://www.joystiq.com/2006/10/28/halo-3-lengendary-editon-includes-cat-helmet/">cat helmet</a>? Couldn't they have thrown in a Match Box Car or a spare tire? Notice that unlike <em>Gears of War</em> and <em>Halo 3</em>, two games far more likely to attract the rabid fan, EA thinks they can get away with charging extra for actual game content -- stuff that could easily be included on the regular disc or thrown up on XBLM. Is this a fair deal, or are you starting to get that <em>Lumines Live</em> content gouge feeling?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/29/ea-seeking-extra-cash-from-collectors/">EA seeking extra cash from collectors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Oct 2006 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamestop.com/product.asp?product%5Fid=200195>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/29/ea-seeking-extra-cash-from-collectors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/692896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/29/ea-seeking-extra-cash-from-collectors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbon</category><category>collector's edition</category><category>gouging</category><category>need for speed</category><category>NeedForSpeed</category><category>nfs</category><category>price</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sun, 29 Oct 2006 21:30:00 EST</pubDate></item><item><title><![CDATA[Need for Speed: Carbon controls revealed]]></title><link>http://www.joystiq.com/2006/10/23/need-for-speed-carbon-controls-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/23/need-for-speed-carbon-controls-revealed/</guid><comments>http://www.joystiq.com/2006/10/23/need-for-speed-carbon-controls-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><em><a href="http://ncroal.talk.newsweek.com/default.asp?item=240153"><img vspace="4" hspace="4" border="1" align="middle" alt="Wii version? We hope so." id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/carbon1023.jpg" /></a><br /><br />Newsweek</em> has got a bit of an exclusive look at the upcoming <em>Need for Speed: Carbon</em> for the Wii. Why them? Bah! But some interesting details were divulged nevertheless.<br /><br />As expected, the default control configuration for <em>NFS: Carbon</em> is the one of simplicity, found also in <em>Excitetruck</em> and a mini-game in <em>Wario Ware: Smooth Moves</em>. Turn the Wiimote on its side, and <em>viola</em>, instant steering wheel. But for you pros out there, there are three alternatives for your particular racing style. The first involves holding the Wiimote at a 45 degree angle, tilting forward to accelerate and back to brake; the nunchuk is tilted left and right for steering. The second and third have the Wiimote held at a 90 degree angle; acceleration is handled by tilting forward as before, but now braking is mapped to the Z button on the nunchuk. One of these two uses the motion sensing in the nunchuk for steering, the other merely uses the analog stick.<br /><br />Anyone else think these options are cool as hell, (partially) mimicking a stick shift configuration? <br /><br />[Thanks, Marc and Dave!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/23/need-for-speed-carbon-controls-revealed/">Need for Speed: Carbon controls revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Oct 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ncroal.talk.newsweek.com/default.asp?item=240153>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/23/need-for-speed-carbon-controls-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/689196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/23/need-for-speed-carbon-controls-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Carbon</category><category>Controls</category><category>Need</category><category>Shift</category><category>Speed</category><category>Stick</category><category>underground</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Mon, 23 Oct 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[New Need for Speed Carbon video released]]></title><link>http://www.joystiq.com/2006/10/04/new-need-for-speed-carbon-video-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/04/new-need-for-speed-carbon-video-released/</guid><comments>http://www.joystiq.com/2006/10/04/new-need-for-speed-carbon-video-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/need-for-speed/" rel="tag">Need For Speed</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><p align="center"><object width="320" height="305" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="ExternalInterface">
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<p>I gotta admit the <a href="http://en.wikipedia.org/wiki/Need_for_speed"><em>Need for Speed</em> franchise</a> has come a long, long way since I first played it on the Playstation. I can still remember its god-forsaken turning sensitivity that just about drove me crazy. Thankfully, those days are long gone, and the series is still going strong, which is proven by the upcoming release of <em><a href="http://pspfanboy.com/category/need-for-speed/">Need for Speed Carbon: Own the City</a>. </em><br /></p>
<p>While the video is light on gameplay, it does show what appears to be the game's cutscenes that may have been <strike>stolen</strike> <a href="http://youtube.com/watch?v=LAVOhYtwqzo">borrowed</a> from the <em>Twisted Metal</em> series. It also sheds some light on the story line.</p>
<p>In the game, players must take control of their rivals' territories by outracing them. But watch out because you'll also have to keep an eye out for the "fuzz" who are always looking to spoil the fun. <em>Carbon </em>ships Nov. 1.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/04/new-need-for-speed-carbon-video-released/">New Need for Speed Carbon video released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Oct 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/04/new-need-for-speed-carbon-video-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/679115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/04/new-need-for-speed-carbon-video-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbon</category><category>need for speed</category><category>NeedForSpeed</category><category>own the city</category><category>OwnTheCity</category><category>playstation</category><category>trailer</category><category>twisted metal</category><category>TwistedMetal</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Wed, 04 Oct 2006 14:00:00 EST</pubDate></item><item><title><![CDATA[NFS Carbon details and screens]]></title><link>http://www.joystiq.com/2006/08/24/nfs-carbon-details-and-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/24/nfs-carbon-details-and-screens/</guid><comments>http://www.joystiq.com/2006/08/24/nfs-carbon-details-and-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://salon.p-nintendo.com/previews/P-19844-1.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/nfs_carbon_ss.jpg" id="vimage_1" alt="" /></a><br />Leipzig has caused a slow and sure trickle of news and finally we're able to report on some information specific to <em>Need For Speed: Carbon</em> on the Wii. With a trio of surprisingly lovely snapshots and <a href="http://www.joystiq.com/2006/08/02/excite-truck-controls-revealed/">controls</a> similar to that of <em>Excite Truck</em>, we're very excited for this latest installment in the series. Also, the player will be able to slow down their car by pulling the Wiimote toward their body.<br /><br />The presenters noted that the graphics weren't anywhere near what they wanted them to be, concentrating fully on the game's controls at the present time, but we think things aren't looking too shabby as they are.<br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=115998">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/24/nfs-carbon-details-and-screens/">NFS Carbon details and screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Aug 2006 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://salon.p-nintendo.com/previews/P-19844-1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/24/nfs-carbon-details-and-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/658526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/24/nfs-carbon-details-and-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbon</category><category>ea</category><category>for</category><category>leipzig</category><category>need</category><category>nintendo</category><category>speed</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 Aug 2006 16:45:00 EST</pubDate></item><item><title><![CDATA[Need for Speed: Carbon race modes revealed]]></title><link>http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/</guid><comments>http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://forums.ea.com/mboards/thread.jspa?sls=2&amp;tstart=0&amp;threadID=84385"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/07/ea.jpg" /></a>On the official forums for Electronic Arts, an EA employee with the forum handle of eacomsmoothie has revealed a long list of race modes that will be available in the upcoming <em>Need for Speed</em>: <em>Carbon</em>. While it took us until the third of July to catch his post, he had left his reply as to give us all something to think about over the holiday weekend. Of these modes, returning favorites Drift, Sprint, Circuit, and Speedtrap will help maintain the same flavor of past NFS titles, while new modes in Canyon Race, Canyon Duel, and Canyon Drift will help add some variety to the mix. While more modes are hinted at, the poster did not mention anything beyond implying that the police will be a bit tougher this time around.<br /><br />[Thanks <a href="http://www.eternalgaming.com">Aaron</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/">Need for Speed: Carbon race modes revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Jul 2006 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ea.com/mboards/thread.jspa?sls=2&amp;tstart=0&amp;threadID=84385>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/639159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbon</category><category>ea</category><category>need</category><category>nintendo</category><category>speed</category><category>sports</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 03 Jul 2006 18:30:00 EST</pubDate></item><item><title><![CDATA[Need for Speed: Carbon race modes revealed]]></title><link>http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/</guid><comments>http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://forums.ea.com/mboards/thread.jspa?sls=2&amp;tstart=0&amp;threadID=84385"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/07/ea.jpg" id="vimage_1" alt="" /></a>On the official forums for Electronic Arts, an EA employee with the forum handle of eacomsmoothie has revealed a long list of race modes that will be available in the upcoming <em>Need for Speed</em> <a href="http://www.joystiq.com/2006/06/20/need-for-speed-carbon-first-details/">melting pot</a>. While it took us until the third of July to catch his post, he had left his reply as to give us all something to think about over the holiday weekend. Of these modes, returning favorites Drift, Sprint, Circuit, and Speedtrap will help maintain the same flavor of past NFS titles, while new modes in Canyon Race, Canyon Duel, and Canyon Drift will help add some variety to the mix. While more modes are hinted at, the poster did not mention anything beyond implying that the police will be a bit tougher this time around.<br /><br />[Thanks <a href="http://www.eternalgaming.com/">Aaron</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/">Need for Speed: Carbon race modes revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Jul 2006 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ea.com/mboards/thread.jspa?sls=2&amp;tstart=0&amp;threadID=84385>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/639158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/03/need-for-speed-carbon-race-modes-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbon</category><category>ea</category><category>need</category><category>speed</category><category>sports</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 03 Jul 2006 18:30:00 EST</pubDate></item><item><title><![CDATA[NFS Carbon race modes revealed]]></title><link>http://www.joystiq.com/2006/07/02/nfs-carbon-race-modes-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/02/nfs-carbon-race-modes-revealed/</guid><comments>http://www.joystiq.com/2006/07/02/nfs-carbon-race-modes-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.eternalgaming.com/news/2906"><img width="425" vspace="4" hspace="4" height="239" border="1" align="middle" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/07/carbon_062106_sm.jpg" /></a><br />EternalGaming scored some details on <em>Need For Speed Carbon</em> from the same source who leaked early deets on <em>NFS Most Wanted</em>: <br /><br /><em>Race modes include the now classic Drift, Sprint, Speedtrap, and Circuit modes as well as the brand new Canyon series of events that include the Canyon Duel, Canyon Race, and Canyon Drift. These Canyon series of events will have you hanging around tight turns that force you to dent the guard rail as you speed by at breakneck speeds.</em><br /><br />They also report that the police will be several times stronger than in <em>Most Wanted, </em>and that you'll have the ability to customize your crew's rides.<br /><br />[Thanks Aaron]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/02/nfs-carbon-race-modes-revealed/">NFS Carbon race modes revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Jul 2006 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eternalgaming.com/news/2906>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/02/nfs-carbon-race-modes-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/638991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/02/nfs-carbon-race-modes-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbon</category><category>driving</category><category>ea</category><category>need for speed</category><category>NeedForSpeed</category><category>nfs</category><category>racing</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sun, 02 Jul 2006 11:00:00 EST</pubDate></item><item><title><![CDATA[Need For Speed Carbon dated]]></title><link>http://www.joystiq.com/2006/06/24/need-for-speed-carbon-dated/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/24/need-for-speed-carbon-dated/</guid><comments>http://www.joystiq.com/2006/06/24/need-for-speed-carbon-dated/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.ea.com/article.jsp?dcr=ea&amp;id=nfscarbon_announced"><img width="425" vspace="4" hspace="4" height="239" border="1" align="middle" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/carbon_062106_sm.jpg" /></a>
<p>Well, sort of. Due this fall from EA Black Box in Vancouver, the <a href="http://www.ea.com/article.jsp?dcr=ea&amp;id=nfscarbon_announced">press release</a> says <em>Carbon,</em> the next game in the prehistoric NFS series "will challenge players to face the ultimate test of driving skill on treacherous canyon roads." Why don't they call <em>Need For Speed Canyon</em> then? Here's the <a href="http://www.ea.com/nfs/carbon/us/">trailer</a>.</p>
[Thanks X Budd]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/24/need-for-speed-carbon-dated/">Need For Speed Carbon dated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Jun 2006 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ea.com/article.jsp?dcr=ea&amp;id=nfscarbon_announced>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/24/need-for-speed-carbon-dated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/636594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/24/need-for-speed-carbon-dated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbon</category><category>ea</category><category>nfs</category><category>racing</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sat, 24 Jun 2006 21:00:00 EST</pubDate></item><item><title><![CDATA[Need for Speed: Carbon first details]]></title><link>http://www.joystiq.com/2006/06/20/need-for-speed-carbon-first-details/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/20/need-for-speed-carbon-first-details/</guid><comments>http://www.joystiq.com/2006/06/20/need-for-speed-carbon-first-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.computerandvideogames.com/article.php?id=141715&amp;skip=yes"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/carbon.jpg" id="vimage_1" alt="" /></a>Some of the first details on the upcoming <em>Need for Speed: Carbon</em> have made their way to your eager eyes, by way of the latest issue of <em>Game Informer</em> magazine. Being billed as half <em>NFS: Underground</em> and half <em>NFS: Most Wanted</em>, the game will feature police chases along with the customization system that existed in the <em>Underground</em> titles. The single-player experience will be new, however, as the player is now charged with taking over territories. Three different maps will have players racing for command over seven different territories within each map.<br /><br />Another new addition to the formula is Canyon Racing. In these races, the track is narrow and you must fight for track with other competitors, racing along huge drop offs that present the danger of a long fall followed by fiery demise. There is also a team-based mode in the works for the game, but no details have been revealed on that as of this time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/20/need-for-speed-carbon-first-details/">Need for Speed: Carbon first details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Jun 2006 09:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=141715&amp;skip=yes>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/20/need-for-speed-carbon-first-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/635049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/20/need-for-speed-carbon-first-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canyon</category><category>carbon</category><category>for</category><category>game</category><category>informer</category><category>most</category><category>need</category><category>nintendo</category><category>speed</category><category>underground</category><category>wanted</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 20 Jun 2006 09:34:00 EST</pubDate></item></channel></rss>
