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Epic Mickey 2 and 'The Power of Next Gen'

Image Epic Mickey's first foray was a Wii-exclusive affair. This time around, Junction Point is bringing Mickey's epic-ness to what it's calling "next-gen consoles." We might call them "7-year-old consoles," but, well, Mickey's best bud is from 1920, so we can appreciate the anachronism at play here. ... Continue Reading

There's already some Max Payne 3 DLC, and it's free

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We assume while everyone was waiting for the Diablo 3 servers to boot back up yesterday, they played as much Max Payne 3 as the downtime allowed. So, since everyone has finished the entire Max Payne 3 campaign, Rockstar is mixing up multiplayer gameplay with a free DLC pack for Xbox Live and PSN, titled "Gorilla Warfare."

The Gorilla Warfare pack contains a gorilla mask, which gives players extra adrenaline for melee kills from behind; the lucky coin, giving players extra booty for looting bodies; and the booby trap item, which has players' corpses explode when they're looted.

The Rockstar Pass is also now available for download on Xbox Live and PSN. The Rockstar Pass gives players all of the Max Payne 3 DLC for a one-time price of $30. These offers will hit PC on launch day, May 29.

Rhode Island owns Amalur, all other 38 Studios intellectual property if studio defaults

If 38 Studios does shutter, beyond Rhode Island taxpayers having to pay off the $75 million bond (plus interest) through 2020, it appears the state will also own the intellectual property of the developer as a parting gift. Reviewing updated documentation released by the Rhode Island Economic Development Corporation (RIEDC) today, it appears 38 Studios put up all present and future IP by the company as collateral.

According to the documentation, 38 Studios' intellectual property rights and other collateral were pledged to the RIEDC and assigned to a trustee, which we've confirmed by pulling Uniform Commercial Code documentation. Any proceeds made from the sale of the collateral would go back to the bondholders. This covers "all rights, title and interest in any projects, including video game projects," such as Kingdoms of Amalur: Reckoning and "Project Copernicus" – the title currently in development at 38 Studios.

"Based on what information I've been able to review on the 38 Studios situation, it appears that the funds they received from the RIEDC were secured by collateral that amounts to all of 38 Studios assets, including all of their intellectual property," attorney and Law of the Game editor Mark Methenitis told Joystiq this afternoon. "That would include all the rights to Kingdoms of Amalur and any other games they may have in development, even if no information about those titles has ever reached the light of day."

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38 Studios, Schilling ask Rhode Island for more money; state officials freeze

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Today's emergency meeting by Rhode Island officials to determine what they are going to do about Curt Schilling's 38 Studios has concluded with officials freezing like deer in headlights. Nothing happened.

Rhode Island's Economic Development Corporation will take no immediate action to aid the developer, following a closed-door meeting attended by Governor Lincoln Chafee and Schilling, who asked for additional help to save the company. Schilling refused to answer press inquiries and officials wouldn't declare how much money the studio is seeking.

"How do we avoid throwing good money after bad?" Chafee is quoted by the Associated Press as saying after the three-hour emergency meeting finished.

"The company still has the option to cure the existing default by paying the $1,125,000 guaranty fee that is past due," reads an official statement by the EDC board. "In the meantime, we will continue to talk with 38 Studios and develop additional information, and will resume the Board meeting at our regularly scheduled meeting on May 21. The members of the Board may not discuss the confidential information received and discussed today."

If the studio doesn't receive assistance, it appears Rhode Island taxpayers may very well be on the hook for the $75 million 38 Studios loan that, after interest, would require paying back $112.6 million through 2020.

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Crysis 3 screens both new and 'new'

Image You see that dude above, straight chillin'? Yeah, you've seen him before – like, a few weeks ago, when the image leaked alongside several other Crysis 3 screens. Well here he is again, but this time he's got a whole bunch more totally official screens, straight from EA. Thrilling! ... Continue Reading

Halo 4's 'Infinity' multiplayer to introduce Spartan Ops, War Games

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As the November 6 launch of Halo 4 approaches, Microsoft is doling out more information about its multiplayer modes, collectively known as "Infinity Multiplayer" (surprise!). The game will introduce a brand new mode called Spartan Ops, which tells the story of the UNSC Infinity, the massive ship that serves as Halo 4's multiplayer hub (pictured). Spartan Ops will serve as an episodic continuation of Halo 4's campaign, with weekly cinematic episodes that "center on the UNSC Infinity leaders and crew, and a new team of Spartans – Majestic Squad." Each episode will include new missions, allowing one to four players to "explore the corners of Requiem in these objective-based missions, and help uncover the secrets of the mysterious Forerunner world."

Halo 4's competitive multiplayer will be known as War Games and, as previously detailed, will offer plenty of character progression and customization, such as armor specializations that enable "combat enhancements" tailored to specific play styles.

Both War Games and Spartan Ops are included with the standard edition of Halo 4, though those willing to pony up the dough for the $99 special edition will also receive 9 maps (to be doled out across three map packs after launch) and early access to six armor specializations.

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Halo 4 Limited Edition includes multiplayer map DLC, videos

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Microsoft revealed Halo 4's Limited Edition today, and there's not a cat helmet to be found. Instead, the $100 package gets you a fancy box, a "UNSC Infinity Briefing Packet," and a host of in-game bonuses, expanding the multiplayer experience.

The LE includes the "War Games Map Pack," a voucher for "three future competitive multiplayer map packs, each including three locations, available for download post-launch on Xbox Live." It also includes early access to six multiplayer Specializations, which will only be released at launch in this package; they'll be "released over time" to the general audience.

Other digital bonuses include an exclusive armor and weapon skin, an in-game emblem, and an Avatar prop. The LE also includes an "extended 90-minute version" of the Halo 4: Forward Unto Dawn video series, extra featurettes, and making-of videos.

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Sonic the Hedgehog 4: Episode 2 review: Running in place

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Searching for the proper metaphor for Sonic the Hedgehog 4: Episode 2, the best I can conjure is a glass of milk. There's nothing really wrong with it per se, but it's not exactly exciting either. It has some good qualities and is mildly refreshing, but when's the last you time you raved about a glass of milk?

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Xbox 360 adds Manga, MUZU apps; upgrades Aussie FOXTEL with Kinect

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The Xbox 360 has added a couple new entertainment apps for your audio-visual pleasure. Starting things off, in the States, there's the Manga app, which enables users to view full length episodes, movies and clips from the Manga Entertainment catalog.

For the northern parts of North America, MUZU.TV will we available to Xbox Live customers in the United States and Canada. MUZU is a ... (*googles*) apparently, it's a music video site, with over 40,000 mini musicals on demand.

Finally, Australians have upgraded FOXTEL with Kinect functionality. The virtual controls on that stuff aren't what one would call efficient, but Kinect compatibility is still worth it for the joys of "Xbox Pause" and "Xbox Play" functionality.

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Castle Crashers (XBLA) on sale for $7.50 through May 21

Image We can't imagine there are people out there who haven't ever played Castle Crashers – well, maybe babies haven't. Those babies should to take advantage of the current Xbox Live Arcade sale, which has priced Castle Crashers at 600 MS Points ($7.50) through May 21. ... Continue Reading

Capcom re-evaluating on-disc DLC, is 'listening'

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Capcom is revising its DLC strategy to include less content on-disc at launch, senior vice president Christian Svensson writes in a post in the Capcom forums. "We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future," Svensson says.

This introspection follows vicious complaints about Street Fighter X Tekken's on-disc DLC, to which Capcom responded that it sees no distinction between on- and off-disc DLC. A few titles currently in production will ship with on-disc DLC, including Dragon's Dogma, Svensson writes.

Capcom decided to add DLC on Dragon's Dogma discs "at the beginning of the game's development cycle as at the time this was determined to be the most efficient way of ensuring certain content was made available," according to Svensson. "You are being heard," Svensson concludes.

Game of Thrones review: Bowed, bent, broken

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Translating the tome that is author George R.R. Martin's masterwork A Song of Ice and Fire is a task that must be both daunting and erratic. In its second season on HBO, the television adaptation of the series has been lovingly crafted into a marvelous weekly hour of television. In the video game world, developer Cyanide Studio has stumbled in its task thus far, releasing an abysmal strategy game that seemed to be created less in devotion to the source material and more in reaction to the franchise's new mainstream spotlight. With the studio's second effort at the series, the French developer has brought the Seven Kingdoms to life in a new, role-playing adventure.

Unlike the strategy title A Game of Thrones: Genesis, the RPG Game of Thrones feels like it was cobbled together by people who have genuine affection for the series. But Cyanide's ideas themselves seem more grand than the company is capable of delivering, showing stitches of the small studio's limitations throughout. It's the intention of the HBO series – with the budget of a SyFy original movie.

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Darksiders 2 rides into retail August 14

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"We look forward to launching Darksiders [2] beginning on August 14 in North America," announced THQ CEO Brian Farrell during an investor conference call today. Farrell said that the delay from the previous June date was a "demonstration of our commitment to quality" – and that, after discussions with retailers, the publisher determined that "mid-August is a more favorable release window."

Pre-orders for Darksiders 2 are more than five times what they were for the first game at the equivalent point before release, Farrell noted. THQ is accompanying this release with double the marketing spend of the first game as well – it needs a hit game, and badly.

THQ sees net loss of $239.9 million, still in business

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THQ saw a net revenue loss of $239.9 million for the fiscal year ending March 31, 2012, $100 million more than the previous fiscal year's loss of $136.1 million.

"We have made significant changes to our business, and are on track to execute our strategy of delivering quality connected core gaming experiences, beginning with the sequel to the award-winning Darksiders in August," president and CEO Brian Farrell said in a THQ earnings statement.

THQ has seen a rough year, with plummeting revenue despite the success of Saints Row: The Third and WWE '12. THQ laid off 240 employees, slashed the salaries of its head honchos and cut its "kids' licensed video games" department earlier this fiscal year, following quarter losses of nearly triple the previous period.

THQ has sold through 84 percent of its shipped uDraw tablets and expects to sell its remaining inventory in fiscal 2013. The company's "future kids' license commitments" have been reduced by $30 million, THQ reports.

THQ describes its emergency layoffs, salary cuts and company rehashing as follows: "The company exited the traditional kids' licensed games business, and streamlined its product line, organization and cost structure to support a smaller company positioned for sustained profitability."

THQ looking to sell off Devil's Third

Ex-Team Ninja head Tomonobu Itagaki's first project after leaving Tecmo could be in trouble. During today's financial briefing call to investors, THQ president and CEO Brian Farrell said Devil's Third no longer fits the publisher's "profitability profile."

"The profitability profile for Devil's Third no longer met our internal threshold and we are currently in discussions with third parties regarding the future of this title," Farrell said. "There were a couple of unforeseen events that happened during the development of Devil's Third. One was the company that Valhalla was using for the engine went out of business, so we had to assist Itagaki and the team with a new engine – it took a fair amount of time and cost a fair amount of money."

The other big issue was the appreciation of the Yen, which reduced Devil's Third's potential for profit compared to other stuff in THQ's pipeline. "We think it's an excellent franchise; we've really enjoyed working with Itagaki-san, and we're going to explore other opportunities with him and others to make sure this product comes to market."

Devil's Third is the first project from Tomonobu Itagaki's new development studio, Valhalla Game Studios. Itagaki, who is quite possibly best known for his years at Tecmo on the Dead or Alive and Ninja Gaiden series of games, left Tecmo back in 2008.

Street Fighter X Tekken sales fall short of Capcom expectations, 'cannibalism' blamed

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Street Fighter X Tekken may have sold over a million units since launch, but Capcom recently declared that the game didn't hit internal expectations.

"Sales of Street Fighter X Tekken have fallen short of our plan. We believe one of causes is cannibalism because of the large number of other games in this genre that were launched within a short time," Capcom stated in a Q&A following its earnings release.

Although such a quote could be directed at companies like Warner Bros.' Mortal Kombat, Namco Bandai's Soulcalibur 5 or indie titles like Skullgirls, we prefer to imagine Capcom speaking that quote into a mirror.

As Eurogamer notes, since bringing back the fighting genre to popular consciousness with Street Fighter 4 in 2008 (consoles in 2009), the company itself has launched: Super Street Fighter 4, Super Street Fighter 4 Arcade Edition, Tatsunoko vs. Capcom: Ultimate All-Stars, Marvel vs. Capcom 3, Ultimate Marvel vs. Capcom 3, Street Fighter x Tekken, along with PSN and XBLA re-releases of fighters from its back catalog.

THQ: WWE franchise rebranding boosted performance

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Which would you be more likely to walk into a store and ask for? Something called "WWE 12" or something called "WWE Smackdown vs. Raw 2011?" THQ reports that common sense has won out, as it attributes increased sales of the new title, in part, to the new naming convention.

"The successful rebranding of this annual franchise has led to higher sell-through to date," the company notes in its latest earnings release, "which is up approximately 20 percent on like-for-like platforms in North America versus the year-ago title." THQ didn't share the sell-through number, but it did disclose that it shipped more than 2.2 million copies since November. It sounds like a much more successful rebranding than "Hollywood Hogan."

South Park: The Game delayed to early 2013

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South Park: The Game was originally announced with a launch in the second half of 2012, but it has been pushed to Q4 of FY2013, THQ's financial statement reveals. THQ's financial years run April through March, putting the new launch window in early 2013 territory.

Developer Obsidian Entertainment was hit with layoffs in March, with a few losses coming from the South Park: The Game development team.

Saints Row franchise ships 11 million units, SR: The Third expansion due in Sept.

As part of today's year-end financials, THQ announced that the Saints Row franchise has shipped 11 million units globally. Speaking specifically to the latest installment, Saints Row: The Third, the company revealed it has shipped over 4.25 million units and that "the game has generated the highest digital revenue of any console title in the company's history."

That's not the conclusion of Saints Row for the year. Saints Row: The Third: Enter The Dominatrix is expected to launch this September. The game is a standalone product that does not require the third installment to play and started life as an April Fool's gag.

Ubisoft profits in 2012, 'core gamers' drive rise in sales

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Ubisoft ended the 2012 financial year on the up, reporting a gross profit of €718 million ($917 million) and sales up 2.1 percent to €1 billion ($1.4 billion) year-over-year, according to its financial results for 2011-2012.

Ubisoft ended fiscal 2011-12 with net income of €37.3 million ($47.6 million), up from a net loss of €52.1 million ($66.5 million) in the 2011 fiscal year.

Sales from "core gamers" in Assassin's Creed Revelations, Rayman Origins, Driver San Francisco and free-to-play title The Settlers Online generated €578 million ($738.1 million) in revenue, Ubisoft reported. Casual games brought in €483 million ($616.8 million) in revenue, mainly from Just Dance, Rocksmith and free-to-play title Howrse.

Core and casual titles contributed to a 110.8 percent jump in online and digital sales, bringing that figure to €80 million ($102.1 million), Ubisoft reported.

Ubisoft's net cash position is down from €99.2 million ($126.6 million) in 2011 to €84.6 million ($108 million) in 2012, while current operating income rose 90 percent to €56 million ($71.5 million) year-over-year.

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